Jolt Preview: House of the Dead: Overkill

Jolt writes:

''The grindhouse cinema 'style' was initially not so much a style as side-effect of low budgets, poor quality film and bad editing, yet that's exactly what cult director Quentin Tarantino set out to emulate in last year's Death Proof – a film so deliberately bad that it was actually quite good. It's this apparent paradox that slightly lesser-known UK developer Headstrong Games is seeking to master in the first new House of the Dead adventure since the rather poorly received number 3.

It's not just the look of the game that will be caught in a time-warp: the adventure takes place in a small Louisiana town called Bayou, on Special Agent G's first field assignment outside of the academy. He's paired up with 'hard-boiled bad ass detective' Washington (that whole thing may be his actual rank) on an investigation that soon unfolds into what promises to be the bloodiest bath of dismemberment and rotting remains for the series yet.

The House of the Dead Overkill may hardly be the family-friendly Wii game we usually think of, but it least it dishes out horrifying gore with a good sense of humour. And, unlike House of the Dead 2 & 3 Return, Overkill is built for the Wii from the ground up. What this means, according to Headstrong, is better aiming precision (with the option of a reticule) and a much more appropriate level of detail – if one recent interview is to be believed, the implication is that it will out-zombie Dead Rising by a fair amount.''

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