Telltale's games force you to make tough choices, and choices have rarely been tougher than those faced by the titular Caped Crusader in Batman - The Telltale Series - Episode 1: Realm of Shadows. Batman, and his billionaire alter-ego Bruce Wayne, has always been more intriguing and complex than his contemporaries, and this complexity should play to Telltale's strengths.
Here, Realm of Shadows sets up a story that interweaves politics and relationships - the relationships between Batman and the bad guys, Bruce Wayne and the supporting cast, and - perhaps most interestingly - Batman and Bruce Wayne.
With such rich lore and complex characters, no Telltale game has ever made us question our ability to make decisions as much as this first episode of five. Telltale games are all about the story and we have come to expect deep characterization, plot lines that play with our hearts and our heads, mysteries, and cliff-hangers.
As part of its plans to cut 1,900 jobs, Microsoft has reportedly shut down operations at Bethesda France, letting go roughly 15 people
Bethesda France was made up of roughly 15 people... they couldn't of being doing much
Bethesda France mainly did publishing and marketing within the region
Bethesda France focused on publishing and marketing in the region. And 15 people lost their jobs as part of the closure.
I wonder if this is part of Microsoft's strategy to abandoned physical media or possibly gamepass advertising makes their roles redundant you don't need to market a game as hard when the majority of players get the game as part of a sub which already promoted upcoming games
Tbh Microsoft I think Bethesda being 3rd party same with Activision would probably more competitive than thus scenario imo
The recently purchased Activision French offices might take over all the licensing and marketing for Microsoft in France from now on.
Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.
cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me