Some games already feel like they’re missing things enough as it is, so at least when you screw us, do it in someone else’s house, not in our own bed.
I don't really get the point of the article , how is amount of content related to e-sports? Even when Quake 1 released people played it competitively online, so there shouldn't be a problem there. Or on LAN maybe if we're talking late 90s, but the thought remains the same.
So they were talking about limiting game modes because of the off chance that the game would do well in eSports. My point is they should just make a game geared toward eSports and say that from the start, instead of being unsure about it and taking a one foot in, one foot out approach toward it. Might as well go all in because I think they'll have a better game as a result.
Yeah, It clears up the article, but now my puzzledness stands and shifts from your article towards the developer. Why would you limit game modes in the first place to make it an esports game? It doesn't matter how many modes a game has, as long as there is just one competitive mode it can qualify as an esports game. But it's good to start up the discussion on these statements.
Quake Champions will be released in 2018 , so they have plenty of time to decide, what type of game it will be . I would love to see Quake 1, Quake 2 with campaigns and Quake 3 release for current gen. consoles in 2017 .
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