Walking Simulators. A colloquial gamer term for a game where you spend the grand majority of your time walking around and looking at stuff. The games that fall into this category are often not even thought of as “games”, or rather the traditional sense of what constitutes something being a game. I’ve written about this subject many moons ago on a website far far away, but I’ve been seeing a bit of a spike in the Walking Simulator market. Games such as Firewatch, Everybody’s Gone to the Rapture and Abzu have rekindled my desire to discuss this strange genre of gaming in more detail.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.
While i loved playing Firewatch and EGTTR, i would class them more as interactive story telling, as a avid book reader, the narrative in EGTTR was fantastic, coupled with the great voice acting and amazing sountrack it just bought it home for me. I actually played most of EGTTR on my Vita in bed, the same as if i were to read a book.
While "walking" simulators arent for everybody(you dont have to buy them) i am more than happy to spend a few hours playing these types of games.
I'm a great fan of this type of game, though I have to say I sometimes come across a completely other type of game with amazing location design, and I think: 'Wow I wish I could explore this a little more intimately ...'. I mean no offense to the awesome WS already out there, but they despite the fact that you're supposed to just walk and look, there's not very much that's particularly amazing to look at. Like imagine for instance walking around the world of Alice Madness Returns, or even Mirror's Edge. There are all sorts of games I'd just like to have a more intimate and detailed look at, simply for their brilliant design ...
Dayz is the king of walking simulators.
I played EGTTR and Ethan Carter and really enjoyed them. It's definitely a genre that I could play more of, provided they're well made and full of intrigue. Case in point, I played Gone Home and thought it was a pile of ****.
Are they really walking simulators though, if you interact with the world?