Giant Bomb: "One of the many dangers that comes with taking a long time to develop a game is that the story of the game's development becomes more interesting than the game itself. Spore first came to light way back in 2005 and would probably make for an exciting tale of ambition and huge budgets. But it's a bit easier to forget the long road Spore has taken to stores now that I have a copy of it for myself. While Brad is currently playing it in much more depth for our review, I finally got around to playing a couple hours of it last night. It seems fun almost immediately, but so far I'm a little startled by what Spore is and how Spore works."