How Nintendo could win back the top spot in games by forcing innovation

Pocketgamer.co.uk has posted an interesting article about Nintendo's position in the next-gen console war.

"Who's winning the handheld games console war, DS or PSP? For all the storm and fury over the next generation consoles, I don't think there's a more contentious issue in the game-o-sphere right now, as my fellow Pocket Gamer Jon Jordan found out last week when he suggested DS Lite would be a retrograde step for Nintendo. (Suffice to say he won't need to shop for rotten tomatoes for a while).

I don't agree with Jon, but unlike many who pummelled his suggestion, I don't think he's an idiot. The point he was making – that by continuing to 'under-power' its machines, Nintendo is leaving a weak spot for a Sony assault – is perfectly reasonable. And it's not obviously wrong either, whatever the Nintendo faithful might believe."

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pocketgamer.co.uk
GrimFang46605d ago

That's a great overview. The race is on with two horses yet to start. Chances are that one of them will be faster than the first horse.

schnodder6605d ago

... it's not a big question. 80% of psp-games are boring (my opinion) - it's the opposite at nintendo ds + the touchy control-system makes it more innovative to play games.

sry 4 my english.

Asylumchild6602d ago

I have PSP and a DS lite PSP GETS MAD BORING and the DS is a lot of fun. but eny how id jsut liek to say IF NINTENDO COMES OUT WITH SUPER SMASH BROS and METROID PRIME online with the Wii I WILL BUY IT jsut for those 2 games

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Vits2d ago

I always find it weird to see opinion pieces reminiscing about a time when the article's author wasn't even alive to see it. This "switch" to profit over creativity in the industry started way back in the NES era when Nintendo controlled the number of games each publisher could release in a given time. This, in turn, made publishers carefully choose what was going to be released.

Things only really got better with the 3DO and later PlayStation, which changed how licensed games were handled. That improvement more or less lasted a generation and a half. By the time of the Xbox 360, we had another enormous cash cow trend in the form of the "casual audience." Since then, there has always been this chase for the next biggest thing to maximize profit.

It's not new; it's been going on for more than ten years now. And it's not going to stop when we have the production costs of the industry going higher and higher.