A lot of people have never heard of We Happy Few and has not been high on their radar. I was one of the few that was actually very interested in it. The scene that was shown off at E3 2016 was enough to sell me on the game.
At the beginning of the game, you the player are Arthur and are working in an office within the Wellington newspaper company. Arthur’s job is to either approve or disapprove newspaper articles. As you walk through the creepy building, you’ll find yourself at an office party. You must hit the piñata and then your vision becomes clear. The piñata was really a rodent and your coworkers start eating it and call you a downer. This is the best part of the game and this complete scene was shown off at E3 too.
As part of its plans to cut 1,900 jobs, Microsoft has reportedly shut down operations at Bethesda France, letting go roughly 15 people
Bethesda France was made up of roughly 15 people... they couldn't of being doing much
Bethesda France mainly did publishing and marketing within the region
Bethesda France focused on publishing and marketing in the region. And 15 people lost their jobs as part of the closure.
I wonder if this is part of Microsoft's strategy to abandoned physical media or possibly gamepass advertising makes their roles redundant you don't need to market a game as hard when the majority of players get the game as part of a sub which already promoted upcoming games
Tbh Microsoft I think Bethesda being 3rd party same with Activision would probably more competitive than thus scenario imo
Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.