220°

Hideo Kojima Shows Off Fantastic Figures of His Mascot Ludens by Yoji Shinkawa

Hideo Kojima is at San Diego Comic Con, and he took the chance to show off the prototypes of the action figures of Kojima Productions’ mascot Ludens, designed by Yoji Shinkawa and produced by 1000TOYS.

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dualshockers.com
Cy2868d ago

Glad to see Kojima has his priorities straight. Personally, I like to see a 4:1 ratio of mascot merchandise to non-engine game footage, and Kojima Productions is delivering.

G1L2868d ago

Shinkawa never fails to deliver. Very impressive

NerveGearneeded2868d ago

incredible, i want that ludens if the price is reasonable. what an awesome designed character.

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50°

Frostpunk 2 Q&A - Back to the Wasteland

At a recent visit of 11 bit studios, Wccftech got hands-on with Frostpunk 2 and spoke to the development team about it. Here's the exclusive Q&A.

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wccftech.com
60°

Josh Sawyer Reflects on Design Evolution: From Icewind Dale to Pentiment

Josh Sawyer is a name that has been familiar to RPG fans for decades. He's worked on Icewind Dale, Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas, Pillars of Eternity, and most recently Pentiment. How did he get into game development, how has his design philosophy changed over the years, and why did he decide to do Pentiment a little differently?

thorstein16h ago(Edited 16h ago)

Those are some great games. Icewind Dale I & II are underrated.

If Larian made Icewind Dale III, I'd lose my mind.

What a fantastic, thorough interview.

250°

Avowed Moved to Unreal Engine 5.3

With Support from The Coalition

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gamingbolt.com
ThinkThink1d 10h ago

That's great news. Hopefully the Coalition can smooth some of those edges from the last Avowed reveal.

phoenixwing1d 7h ago (Edited 1d 7h ago )

Well I'm annoyed. Especially at all the ppl who said the graphics sucked. It's your fault they probably shifted the game to unreal so it could look more fancy for you. I was ok with it and hoping to actually play it sometime soon. Now it's like 99% chance it's delayed.
Edit: effing graphics whores

Obscure_Observer23h ago

"Well I'm annoyed. Especially at all the ppl who said the graphics sucked. It's your fault they probably shifted the game to unreal so it could look more fancy for you."

What the hell are you talking about dude? Avowed was already in development using the UE5. The Coalition is just helping Obsidian in the transition to its latest version (5.3)

MrBaskerville21h ago(Edited 21h ago)

Probably not even that big of a difference. Coalition might only have helped because they got a deadline to meet.

Unreal isn't nearly as bad as Unity when you update a project. Though it obviously depends on the project. But unity generally gets an aneyurism if you threaten to update, where Ue is usually less stingy.

Reaper22_21h ago

In excited for Avowed and Gears 6.

Fishy Fingers22h ago

It already was Unreal 5, its just moving to the latest build.

CantThinkOfAUsername14h ago

Latest build is 5.4 and it's better than previous iterations, particularly in animation and performance.

Lightning771d 7h ago

Apparently the latest build looks way better graphically. This rumor from Jez Cordin (who's credible) pretty much confirms it.

Interested in seeing more on Avowed in a few weeks.

Notellin22h ago

UE 5.3 has been out since September of last year. I can't believe this is news or that anyone is hyping this up.

MrNinosan22h ago

As Hellblade failed to set the world on fire, just like Halo Infinite and Starfield before it, it's time to look forward to the next Game of the Decade candidate.
Of course it needs to be hyped up ahead of time 😏

Notellin14h ago

I didn't mean the game itself. I can't believe there is a news article about an Unreal Engine update that launched a year ago.

Reading comprehension is tough for fanboys on N4G.

got_dam6h ago(Edited 6h ago)

@MrNinosan I just want to see what Obsidian can do with a real budget and development time. They have a made a some memorable games with massive time constraints an lackluster funding.

--Onilink--4h ago

Many games stick to a specific version of the Engine they had already been using to avoid delays, problems with migrations to newer stuff etc.
The version being released in September isnt really relevant, just that they decided to make the jump to it at some point in development, which is arguably good news since we know with each iteration, performance has been getting much better

MrNinosan22m ago

@got_dam
I actually look forward to Avowed, and hope that's the game that finally make my purchase of Series X in 2020 worth it.
The game I actually bought Series X for was Starfield, but sadly it didn't do it for me.

Avowed however has the potential to be incredible.