DSOGaming writes: "A couple of weeks ago, we had the pleasure of interviewing id Software’s Tiago Sousa and Axel Gneiting. And as you may have guessed, we asked the team about the advantages of OpenGL over DX11 (and vise versa) and why it chose Vulkan over DX12."
Thomas Mahler: "Since it's quite bananas that a lot of players still do not understand the economy behind game development, I thought it'd be best to just break down a real example of a really successful first-time developer who managed to make a deal with a publisher. "
I wouldnt call a game that costs 10 million to make and had over 30 people from different companies working on it an indie game.
Seriously, no.
I don't get it..
He starts with 10M cost for the game excluding marketing and continues to detract "other"costs...
Why are the costs of storefront, engine etc not included in the 10M?
Hi-Fi Rush developer Tango Gameworks has revealed a brand new logo/website, and that it is currently working on an unannounced action game.
IO Interactive is doing their own showcase this Friday and have revealed what is in store.
Vulkan and DX12 are very similar but their decision to support Vulkan was based on W7 and W8 support unlike DX12 which is W10. Supporting the ones who havent upgraded to a DX12 gpu / W10 is very considerate.
whichever works for the developers. i think DX12 though will be a popular choice.
Some will choose and some won't, don't see why somepeople are trying to constantly make directx12 look bad as they both good. Basically it will fall down to what works best for the devs and what ticks the boxes while creating there games as to what tools they will use, but this is around the 4th time in a fortnight I've seen someone trying to make a fuss over it and basically making Dx12 to look like the bad guy, which is very sad.
It seems as though there will always be haterz and despite ms having a good thing with dx12, seems as though there's some very sour grapes around who want to try and give ms and dx12 some bad rep, shame on them as it won't work. It is obvious that not every developer will like one or the other and will choose one over the other.
It's even more sad that you guys pulling dx12 down are happy enough to report which devs scrubbed dx12 in favour of vulkan, but why not try reporting on who's scrubbed vulkan in favour of dx12, report both and let's see the numbers of devs on both sides rather than trying to humiliate one party.
Does this hold true for AMD architecture only?
Obviously, if AMD had their own OS, they would be doing the same as MS. But, they don't thus it makes sense to push it across many platforms as possible since none of those platforms affect sales of any of AMD products and only increase their odds for profit.. I don't understand the hate when it comes to open-platform items. Competition is good; I like Nvidia and Windows 7, but I support FreeSync and Vulkan because that's how you keep companies on their toes. I will say that it is a shitty practice for another division of MS to hold their games hostage to help MS OS division make sells...