280°

id Software on OpenGL versus DirectX 11 and on why it chose Vulkan over DirectX 12

DSOGaming writes: "A couple of weeks ago, we had the pleasure of interviewing id Software’s Tiago Sousa and Axel Gneiting. And as you may have guessed, we asked the team about the advantages of OpenGL over DX11 (and vise versa) and why it chose Vulkan over DX12."

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dsogaming.com
darthv723208d ago

Vulkan and DX12 are very similar but their decision to support Vulkan was based on W7 and W8 support unlike DX12 which is W10. Supporting the ones who havent upgraded to a DX12 gpu / W10 is very considerate.

3207d ago
Timesplitter143207d ago (Edited 3207d ago )

Considering that my DOOM ran at 50 fps on medium without Vulkan, and 110 fps on ultra with Vulkan, I'd say they made a pretty great choice

I lowered my quality settings in order to get a constant 144 fps and it was really incredible to see such a good looking game run with such mind-blowing smoothness and responsiveness. 144 fps is my new favorite thing and I can't wait until it becomes the new standard. When most TVs will support 144 hz, I say all console games should downgrade their visuals until they hit 144 fps. It's so, SO worth it

UltraNova3207d ago (Edited 3207d ago )

Wow thats some significant if not unheard off leap in performance!

What are your PC's specs, might I ask?

Timesplitter143207d ago (Edited 3207d ago )

intel core i5 and GTX970 x2

I gotta admit that performance leap is really extreme. I'm wondering if it's maybe because the OpenGL version of DOOM didn't make good use of SLI? In most comparisons I've seen, the leap was more like 90 fps instead of 60 fps, both on ultra settings (which is still pretty great)

RedDeadLB3207d ago

Let me guess, an AMD GPU?

Prior to Vulkan, AMD cards ran Doom like dogcrap. I'm actually not surprised you got that much of an increase.

dreadz743207d ago

Doom does not use sli or crossfire.. You are seeing single gpu performance.. I have a r9 390 I get up to 130 fps ultra @ 1440p https://www.youtube.com/wat...

2pacalypsenow3207d ago

I had some FPS drop with my GTX1080 at 4k with Vulkan its a lot more stable

medman3207d ago (Edited 3207d ago )

People are always chasing some unicorn in performance....soon, 144fps won't be good enough either and people will want more. I'm happy with 60 fps, to be perfectly honest. In fact, I'm waiting for the 1080ti or Titan to get me the single card solution that enables 4k@60fps with ultra settings for all games I seek to play. If some games hit 80, 90, or above fps in ultra settings I wouldn't complain, but it's not a necessity for me the way 60fps is. But to each his/her own...we all have our preferences.

Timesplitter143207d ago (Edited 3207d ago )

@medman
Well, framerate is just as important as visuals (if not more important), so I don't see the harm in wanting more, just like there's no harm in getting excited for better visuals.

Until we've reached the point where we can move our mouse cursor around and see no noticeable "ghosting" ( https://i.gyazo.com/d94fe5a... ), framerate improvements will always improve the gameplay and overall exprerience of a game. That would probably mean something like 1500 fps

medman3206d ago

@timesplitter
1500 fps? Yosemite Sam that's fast....will we be getting retinal implants for our eyes and metal endoskeletons to strengthen and protect our fragile phalanges? We shall need them.

+ Show (5) more repliesLast reply 3206d ago
DevilOgreFish3208d ago

whichever works for the developers. i think DX12 though will be a popular choice.

nitus103207d ago

Why? DirectX only works on the Microsoft operating system and DirectX 12 is confined to those devices running Windows 10. Vulkan can run on a variety of operating systems including Microsoft Windows and therefore is portable so it makes more economic sense for developers to develop their software using Vulkan.

Of course, if said developers are only going to develop for Microsoft Windows then DirectX 10 would be a logical choice but it would cost more to port their software to other platforms if they choose to do this at a later date.

LightofDarkness3207d ago

If those developers were going to make their application seamlessly portable to Xbox and compatible with practically all gaming PCs, DX12 becomes a lot more attractive. Vulkan is not currently supported on PS4 so they'd have to port their graphics code to Sony's API anyway. So what other platforms are there?

Mac: dying a serious death at present.
Linux: very limited gamer support at current, with SteamOS very slowly leading the "charge"

Honestly, getting people to switch from Windows for gaming is not happening any time soon. No one is going to break compatibility with 90%+ of their library built up since the 90s in the name of sticking it to MS or patting long suffering Linux evangelists on the back for their years of dedication and shouting on internet forums.

Vulkan is a nice curiosity and probably a good clean alternative on PC to DX12, but it only makes sense if you're willing to work with much more limited toolsets and want to do direct-to-metal GPU coding while maintaining Windows 7/8 compatibility. There's a lot of headaches involved with going straight Vulkan.

uth113207d ago

@LightofDarkness - I've never seen Mac more popular than it is at present
Linux is more niche, but it too has a better gaming scene than ever before, so it's made good progress.

Most of my 90s PC games won't work on windows without something like dosbox or Virtual PC anyway, these are things available to Mac and Linux users too.

Honestly, getting off Windows would be the best thing for PC gaming, since that OS is the source of half the problems people experience with PCs

UltraNova3207d ago (Edited 3207d ago )

@lightofdarkness

"So what other platforms are there? "

Let me think...W7 and W8 users? aka 50+% of all PC gamers out there???

And since when did xbox support became a PC dev's priority? If anything one would think ps4 would be their obvious choice since they have double the userbase...

OpenGL3207d ago

@LightofDarkness

Mac is more popular now than it's ever been and is one of the only brand of computers that has not seen a drop in sales due to the rise of tablets and smart phones. With that said, Apple is irrelevant to this conversation because they has stupidly refused to support Vulkan despite their history of supporting OpenGL.

Mystogan3207d ago

DirectX has always been the go to. Vulkan is not good enough.

rainslacker3207d ago (Edited 3207d ago )

"it makes more economic sense for developers to develop their software using Vulkan"

This isn't always true. It really depends on what the dev is trying to achieve. In some cases, using DX could be more beneficial to them, because, as this dev puts it, there are a broader range of tools to choose from. Those tools mean less work, which means less money to create the game.

However, if a dev is looking at cross platform portability, then Vulkan, or at least some variant, would likely be a better choice, and the better and more robust tools are coming, so it'll probably be a wash.

DX12 is probably still going to be a popular choice though, but DX is no longer the go-to choice that it kind of once was for PC development. Even when Win10 release becomes the only consideration for distribution, devs aren't locked into DX, and may prefer to have more customization options that Vulkan allows for.

@Light

that's a very specific scenario which isn't as applicable as it once was due to the multi-plat nature of many third party development houses. It does make sense from the point of view of a PC only developer looking to have their games on Xbox hardware as well, but that brings in it's own considerations of if they want to put in the work of making that version of the game.

Nowadays, game development isn't as locked down to one API on PC as it used to be. Vulkan is more versatile at it's core(fully featured as this dev puts it), but DX tends to get more support in the tools department, which may or may not be relevant to the developer depending on the game and their own skill set.

Vulkan itself isn't directly supported on PS4 by Sony yet, however, it does have it's implementations through the PS4 API, and can be interfaced about as easily as one could interface between DX12PC and DX12.X for Xbox.

The other platforms would be NX....at least in relation to console and PC space. Mac, while a smaller user base for games, has something to consider for those looking at bigger releases. Also, X1 can run a version of OGL, which can use Vulkan to interface with it, but it's not quite as robust as the other versions out there. Apple is using Metal, which is a kind of form of Vulkan, and Vulkan translates to it for the most part if need be, or in some cases, Vulkan can just be used.

People aren't going to switch from Windows for gaming on a mass scale anytime soon. But that really has nothing to do with DX12 or Vulkan itself. Both are perfectly operable on the Windows platform.

Vulkan is in no way a curiosity anymore than OpenGl was. Both DX12 and Vulkan are MS and OpenGL's implementation of Mantle, respectively. Vulkan is here to stay, and it'll be used in more devices than MS even has access to with Windows.

Hate to break it to you, but Vulkan is a big player in the development process. DX12 is just something you have to accept if you want to release on Xbox hardware or for now, Windows Store. Porting between them can be hit or miss, but Vulkan, more often than not, is the place most games start their development if it's meant for anything other than PC.

@openGL

Apple doesn't support Vulkan directly, but the translation between Metal and Vulkan is rather simple. Vulkan can run on Mac itself, but not on their closed handheld systems.

+ Show (3) more repliesLast reply 3207d ago
joeorc3207d ago (Edited 3207d ago )

Well the default Graphics API for Android N OS is Vulkan...so if you include it...Vulkan API serves all of the more popular Operating systems , than DirectX 12 does..and since Android OS is a rather large supported industry standard Mobile Operating System..that Also is inside Smart TV's...

The Vulkan graphics API-

Serves :
Windows 7, 8, and windows 10
Linux
Mac : through the
https://moltengl.com/molten...
AndroidOS
FreeBSD
Sony PS4 [PSVR] Has the Vulkan API support.for PSVR.yes you are not seeing things the PSVR does indeed have support with using the Vulkan Graphics API..if the developer wants to use it.

Vs

DirectX 12 being only just for Windows 10 OS..and yes Xbox, Windows Phone, surface.

Vulkan is just more accessible across more platforms, add the fact it supports Android OS as the default Graphics API..the OS going into the smartTV's the Vulkan Graphics API is the default Graphics API for smart TV's and not DirectX12, That Vulkan Graphics Api is now going to be used in more devices than Direct X 12, while Microsoft is still trying to put a PC Windows 10 OS box under the TV and by extension its DirectX 12 Graphics API.

Developers can instead use for both smartTV's & Windows 10 using Vulkan instead of Using DirectX12 and having to spend more money in Port and having to use two separate Graphics Api's

With Vulkan it supports them all, with DirextX 12 it only supports Windows 10 Powered device Only.

[Vulkan is a nice curiosity and probably a good clean alternative on PC to DX12, but it only makes sense if you're willing to work with much more limited toolsets and want to do direct-to-metal GPU coding while maintaining Windows 7/8 compatibility]

1)Nice curiosity?
2) And if you want work with much more limited toolsets?

Yes it's such a nice Curiosity, that outside of PC market , that in Mobile Operating systems Go , that between iOS, and AndroidOS Windows 10 OS is pretty much regulated to less than 1% market share..

So that's pretty much with Graphics Api's in Mind.

iOS it's : Metal
AndroidOS it's : Open GL & VulkanOS
Vs
Windows 10 OS : DirectX 12
Yes it's such a nice Curiosity indeed..lmao

This :
And if you want work with much more limited toolsets?

Umm Vulkan works on Windows 10 devices, so how is it more limited in tool sets? As a matter of fact all the major 3rd party game engines as well as the middle ware now or will be supporting Vulkan.

DirectX 12 , Other game engines also had to be tweaked to take advantage of the DirectX 12 enhancements also, so it was not like DirectX12 adoption is that much higher than that of Vulkan or that Vulkan would be ignored over DirectX12 only..as the main point is Even on PC Vulkan still supports Windows 10 devices also.

TheCommentator3207d ago

How is it more limited in toolsets? Ask Axel, he's the one who said it in the interview that you appear not to have read. Otherwise, some very valid points being made. Maybe you know this, but I remembered hearing that MS was planning on running Windows 10 on more devices than currently supported, including the possibility of an Xbox app for Mac. I haven't seen anything recently about this Win10 expansion though, outside of the Mac thing. Anything you can add to support this notion?

joeorc3207d ago

@TheCommentator33m ago
[How is it more limited in toolsets? Ask Axel, he's the one who said it in the interview that you appear not to have read. ]

I did read it, and again how is it limited in toolset whan the majority of 3rd party game engines and middle ware already Support Vulkan!

It's a very simple Question, and its very clear you do not know the answer.here is a Hint.. Some areas of the Api is still being worked on , just like DirectX12 , but if you only are making games and Apps for Windows 10 OS only , than its limited..LMAO

[I haven't seen anything recently about this Win10 expansion though, outside of the Mac thing. Anything you can add to support this notion?]

Windows 10 is able to be made to run on devices that Microsoft has a deal with or is in demand for Microsoft to make..example Raspberry Pi for instance. Microsoft is now putting Xbox live games with multiplayer assets on iOS & Android OS that require a Xbox live silver account and a subscription fee ..Micraft Pocket edition now has Xbox live subscription fee for multiplayer , over wifi only on Android OS and iOS.

And again as I pointed out,

rainslacker3207d ago (Edited 3207d ago )

Toolsets are things that allow the dev to do something easier. They aren't directly tied to the API itself. Dev was right, there are fewer tool sets available for Vulkan, but he was also making the point that Vulkan allows for more customization through extensions, which was more important for them, since ID makes their own toolsets and has the staff to be able to do that. Toolsets often allow for this kind of extension, at least in final product outcome, to be done more easily without having to go through the work of writing one's own extensions, or it allows the dev to interface with the API much more readily.

The toolsets thing isn't likely to be much of an issue as time goes on, and I'm not even sure it's that much of an issue now. Vulkan while not new, hasn't had a finalized form long enough to really build toolsets for. Over time, the toolsets will become just as robust and fully featured, and essentially be able to do the same things the DX12 toolsets can on a user level. MS, to it's credit, offers a rather diverse set of tools for DX12 for the developer to use, whereas with Vulkan, a lot of that is third party due to the nature of OpenGL.

Game engines aren't really considered toolsets in the way you imply. They interface with toolsets either created by them, or provided by third party, and then take that and interface it with the API. They add their own routines that work with the API. For the most part, whatever can be done in the engine itself, without the use of external tools, will translate to whatever API the developer needs to build to that the engine supports. Some optimization may be required for either version depending on the function being implemented, and should one API not have something the other does, the engine itself will have it's own implementation it can run through extension or in the case of DX through abstraction. The game engine itself can also act as an abstraction layer in order to achieve a more consistent result between builds, but does this through it's own interpretation and compilation of the source code.

zerocarnage3207d ago

Some will choose and some won't, don't see why somepeople are trying to constantly make directx12 look bad as they both good. Basically it will fall down to what works best for the devs and what ticks the boxes while creating there games as to what tools they will use, but this is around the 4th time in a fortnight I've seen someone trying to make a fuss over it and basically making Dx12 to look like the bad guy, which is very sad.

It seems as though there will always be haterz and despite ms having a good thing with dx12, seems as though there's some very sour grapes around who want to try and give ms and dx12 some bad rep, shame on them as it won't work. It is obvious that not every developer will like one or the other and will choose one over the other.

It's even more sad that you guys pulling dx12 down are happy enough to report which devs scrubbed dx12 in favour of vulkan, but why not try reporting on who's scrubbed vulkan in favour of dx12, report both and let's see the numbers of devs on both sides rather than trying to humiliate one party.

Aenea3207d ago

Then add the positive articles yourself! Someone needs to add them otherwise we won't see them.

Thing is though, I don't think this is a negative towards DirectX 12 as you seem to feel it is. Vulkan is good too and if you do cross-platform development it actually makes sense, but if you only want to target Win10 and/or X1 then DX12 seems the right choice.

As for you feeling people are trying to give MS and DX12 a bad rep comes across as funny to me, since there are a gazillion articles approved daily that bash Sony, the Neo, PSVR or their (console) exclusive games.

But again, this article doesn't seem to be negative and besides, devs aren't going to be swayed what some article on some website says, they will make up their own mind.

rainslacker3207d ago

I'd say on the main graphics pipeline, which is really what's being discussed by these devs, and unknowingly by the users, they're roughly equal. Both have their strengths and weaknesses in how and what can be done, and it is up to the dev to decide what is best for them. Vulkan gives the same abilities as DX12 either direcly, or through extension, whereas DX12 requires a bit of abstraction to achieve some of the same results if it isn't supported natively. That's what a lot of these tool sets do, as DX12 itself isn't as extensible as Vulkan is, and can be kind of tightly controlled if one tries to deviate from the main rendering pipeline. DX12 itself makes this more difficult, but it's not impossible, and as this dev said, there are plenty of tools which make it much easier.

For the most part, when it comes to what devs like, the topic of OGL and DX can be quite divisive. Most work on what they're told to, because other people decide what they will work on for whatever reason they deem fit. I don't think from a devs perspective it's necessarily due to hate of MS, because for them, it's going to be about what offers them the best option for their own design, and in the development market, MS isn't hated on as much as you may see in a forum that hinges on console preference. However, with most things involving programming, and not just game devs, people get used to something they really like, and can often just not like something else because they either haven't had the exposure to it, or feel it's more complicated than it needs to be, or doesn't offer the versatility that they may be used to.

Personally, I work with DX12, and the company I work for handles both. I make some of the toolsets this guy mentions, although not sure Id uses any that we made. I also have experience with OGL before getting into DX. I find both Vulkan and DX12 to be quite nice to work with. I find they are roughly equal on performance, with the variations and their impact being highly dependent on the code design and what the dev is trying to achieve, so in some cases, DX12 may perform better, and in others Vulkan will perform better. There really is no "better or worse" between the two, they're just different in how the developer can interface with the API.

GNCFLYER3207d ago

Does this hold true for AMD architecture only?

Asuka3207d ago (Edited 3207d ago )

no Nvidia products can make use of Vulkan and DX 12 alike, but AMD will have certain advantages when both the APIs mature and supported software becomes more prevalent. This is because AMD has dedicated hardware in their GPU's to support async computing, where as Nvidia employs a hybrid hardware and software to emulate async compute, but it really isn't.

However this isn't anything new. AMD is usually the company to innovate (created the x64bit platform, created Mantle API, first to implement GDDR5 memory in their GPU's, etc.) and eventually Nvidia/Intel play catch up and tend to improve from their work. So Nvidia will pick up the ball at some point and get true async compute and HBM2

GNCFLYER3207d ago

Thanks. Cleared that up nicely

joeorc3207d ago (Edited 3207d ago )

@GNCFLYER2h ago
Does this hold true for AMD architecture only?

No..it's fully open as a graphics card and or chip API to support other Chipset vendors out , such as a matter of fact...example right off the batt.

http://www.digitaltrends.co...

Chinkyinc183207d ago

Obviously, if AMD had their own OS, they would be doing the same as MS. But, they don't thus it makes sense to push it across many platforms as possible since none of those platforms affect sales of any of AMD products and only increase their odds for profit.. I don't understand the hate when it comes to open-platform items. Competition is good; I like Nvidia and Windows 7, but I support FreeSync and Vulkan because that's how you keep companies on their toes. I will say that it is a shitty practice for another division of MS to hold their games hostage to help MS OS division make sells...

100°

Marathon is doomed — ARC Raiders is already a much better extraction shooter

Windows Central: “Embark Studios' ARC Raiders is the extraction shooter I've been waiting for. Here's why it's better than Bungie's upcoming Marathon.”

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windowscentral.com
_SilverHawk_1h ago(Edited 1h ago)

This is silly. I think both games are amazing. Both games can be very successful at the same time and I hope they are.

z2g1h ago

I hate articles like this. “My opinion is all that matters. Click my stuff”. Both games will have their audiences. Some ppl like rock. Some ppl like rap. Not everyone is the same.

z2g1h ago

So we can we can see into the future now? I’m sure ARC is fine, me personally? Far more interested in Marathon. Between known Bungie’s solid gameplay and world building to the aesthetics and concept, I’m all in on Marathon.

jjb198156m ago

I played the Technical Test 2 earlier today and had a blast. I got thrown in an instance, saw a guy walking up some stairs, started shooting at him and watched him run for his life. It was funny until I got killed by some random drones. They're both different games and will have their space. Only the gameplay loop will tell.

pwnmaster300052m ago

Why do gamers/gamejournalist do this? We need to stop with all this doom article game shit.

lodossrage45m ago

windowscentral wouldn't have wrote this "piece" if Bungie was still owned by Microsoft.

And yes, I'm implying exactly what anyone reading this comment thinks.

240°

Microsoft CEO Boasts Gaming Success Across Xbox, PlayStation, PC Game Pass, and More

Microsoft Chief Executive Officer Satya Nadella shared a bullish report on the performance of the Xbox gaming business also on PlayStation.

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simulationdaily.com
23h ago
Christopher22h ago

I'm kind of hoping they drop most hardware support here with a 'good enough console' next generation and focus more on being a publisher. Obviously that is doing well for them and they can still push cloud gaming since it's going to tons of smart TVS and devices. They're now the largest video game publisher in the world, if they aren't doing the most sales and pre-orders, then they would be in trouble. They aren't.

Lightning7717h ago

They're gonna try again with a new gen console. If they want to compete they need to actually be competive. Say games like Halo, Blade Elder Scrolls or whatever big game it is. Needs to only be on Xbox and PC. If those games go multiplat it needs to be after a few years or at least a year later definitely not 6 months as a good portion of ppl will wait. Knowing MS they'll probably try and compete, then when things don't go there way they pivot and change the metrics again.

crazyCoconuts12h ago

I don't think you're reading the tea leaves here. Leadership hasn't used the word "exclusive" in quite a while, and they're now boasting about PS sales. They're probably done with consoles and exclusive at this point.

DodoDojo12h ago

I don't think they'll try. They have been beating a dead horse for so long now and they have finally realized it isn't going nowhere.

Fearmonkey9h ago

MS is going to drop being hardware exclusive, they are going publisher and subscription. You will be able to buy a Xbox, but you will be able to play on any platform, that's their new goal. After the hit with Oblivion remastered and major sales on PS5, no more Xbox/PC exclusives long term..

rlow19h ago

I think with the latest price hike on their console, they’re well on their way to axing hardware.

Christopher8h ago

Hardware axing entirely is bad news. They've sold most of their hardware on the Series S this generation. I think if they capture a lower hardware market that can still buy games (especially on sale), they'll actually hit a good market considering how the economy is going. Especially in the U.S. People are going to want to keep gaming and streaming isn't that good for online gaming at all.

Lightning779h ago

@crazy they've stated multiple times they're going another gen. The next gen Controller even got leaked.

Tired of repeating myself whenever it comes to this subject of Xbox having another gen.

IRetrouk6h ago

Xbox consoles are done, all we gonna get is some branded 3rd party shite at best, ms aint interested in being a console manufacturer no more, this much is obvious.

hiawa236h ago(Edited 5h ago)

Microsoft has too much money for that. They are rumored to release a PC/console hybrid in 2026. They will push all you hope as a publisher while having new hardware next year, so the games will appear on their platform and every other platform which is good to me if the goal is to sell software. If that is where the money is why would anyone fault MS for that? The prices are going to be insane for the next PlayStation and console from Microsoft, though, but it is what they voted for, so this is what we got.

+ Show (2) more repliesLast reply 6h ago
Obscure_Observer14h ago

“We continue to transform the business and focus on margin expansion as we bring our games to over 500 million monthly active users across devices. We ended the quarter as the top publisher by pre-orders and pre-installs on both Xbox and PlayStation Store.”

Amazing news!

Xbox reigning within rival territory.

Big slap in the face of haters who used to crap on Xbox´s games and its quality.

IAMRealHooman13h ago

........you must be part owl, you keep 180ing, your position.

-Foxtrot6h ago

One minute he says that they will NEVER go third party

Now he's all for it like this was Microsofts grand master plan all along.

Obscure_Observer3h ago(Edited 3h ago)

@-Foxtrot

"One minute he says that they will NEVER go third party"

Fact.

"Now he's all for it like this was Microsofts grand master plan all along."

False.

Never said it was Microsoft´s master plan all along. But it is REALLY working for us, as the fact that you´ll be able to enjoy Xbox gamers isn´t killing us. Rather the contrary, we are happy that everybody is funding our games on Gamepass.

Specially now with the imminent new $80 price tag for Xbox first party games.

It is what it is.

IAMRealHooman11h ago

how about that massive price hike?

Relientk778h ago

He loves it. Now he gets to support the trillion dollar company even more by giving them more of his money.

Reaper22_8h ago

I agree.. great news for Microsoft and tbe xbox brand. Your Playstation is now a xbox. Microsoft wasn't kidding around when they said xbox will be everywhere. Now they are laughing all the way to the bank. Imo sony needs to do similar things. They're putting their biggest titles on PC. Might as well bring them over to other consoles too. They aren't making much on console sales.

IAMRealHooman6h ago

Of course MS wants PlayStation owners, their is literally twice as many of them.

andy856h ago

Theres been one game in the last few years that's been good. Indy. Long way to go before you start talking about their games and their quality

Bathyj5h ago

Xbox gamers really are the strangest demographic. Not so long ago you are all saying PlayStation isn't the competition Amazon is because Phil said so. You love to parrot what your corporate talking say. That wasn't actually true Xbox and PlayStation were in direct competition but because Xbox was losing so badly Phil had to act like they weren't.

Cut to present day and Xbox and PlayStation aren't competition because Xbox has no hardware presence it's zero. In fact Microsoft is now a third party publisher and they need PlayStation they don't need Xbox or Xbox gamers they need PlayStation gamers and PC gamers and mobile phone gamers and switch gamers.

You're here cheering for the fact you've become irrelevant because you think it's important that your uncle Phil is making money. You think PlayStation gamers are upset if Microsoft releases more good games in a year than sony does. when Microsoft makes a good game you shout take that playstation!

PlayStation gamers simply say thank you I will third party publisher that makes me games

Reaper22_4h ago(Edited 4h ago)

I think you're confused. Microsoft never saw Sony as their biggest competitor. They've reiterated it for years. Sony is doing the same thing by putting their biggest franchises on PC, which is OK with Microsoft. Their will be more playstaion games coming to Microsoft ecosystems. Maybe not to xbox consoles but playstation won't be the only place you can play their games. Kind of how it is now. I would bet that they are making plans to do just that but they probably fear the backlash from their fanbase which is silly because noone is gonna stop playing games just because it's on on another platform.

Obscure_Observer3h ago

"Cut to present day and Xbox and PlayStation aren't competition because Xbox has no hardware presence it's zero."

If that was remotely true you wouldn´t be so mad about Xbox gamers getting day one games on Gamepass that you have to pay full price for.

"PlayStation gamers simply say thank you I will third party publisher that makes me games"

And we´re thankful for Playstation gamers supporting Xbox games funding our day one games on Gamepass.

Like I said: Everybody wins.

+ Show (4) more repliesLast reply 3h ago
MrDead13h ago

We brought two of the biggest publishers in the world, cost thousands of people their livelihoods and consolidated a huge part of the industry, look how successful we are at gaming!

crazyCoconuts12h ago

Top Secret Strategy for How to Become the Biggest Publisher in the World:
1. Buy everybody

The3faces11h ago

And this has been standard business practice in every industry. Don't hate the player hate the game! lol

Reaper22_8h ago

Buy everybody....if you can.

Obscure_Observer9h ago

I have no doubt that the vast majority of developers and studios will be looking at Microsoft as far job security is a concern.

Microsoft will allow its studios to release their games to every single platform, which means more investment on new games, more money, more jobs positions, better payment, benefits and recognition among gamers worldwide.

You though MS would crash and burn

You want MS to leave gaming forever but GAMERS clearly wants otherwise.

You said MS doesn´t know how to make great games but Xbox games dominating sales on Playstation clearly says otherwise.

Now you also have Playstation gamers to blame for helping the rich to get richer.

I warned you. You were on a fool´s errand all the time.

Now all you can do is watch as MS and Xbox gaming grows bigger and better than ever and release games for everyone!

crazyCoconuts5h ago

At the end of this road, Bethesda, Activision, etc, will still be releasing games for everyone and Xbox consoles will be no more.

If that's what you claim to have foreseen, then congratulations, you win.

MrDead2h ago

You think three major publishers no longer competing and thousands fired to feed the piggies at MS is a good thing, I don't.

More and more owned by fewer and fewer is what you're cheering for, all that leads to is $80 first party games kid.

Luc2012h ago

When you have to say that something was a success, it means it wasn't

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From Arcade to Digital Distribution: PM Studios' CEO Reflects on 20 Years in the Industry

In a Game Rant interview, PM Studios CEO Michael Yum talks about his long career, his involvement in LvL Up Expo, and more.

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