Brian Crecente writes:
"I was about ten minutes into the Saints Row 2 demo on the Penny Arcade show floor last week when it hit me: The game didn't feel like a GTA rip-off.
It was still free-roaming and featured detailed 3D avatars. It still had plenty of running and gunning. But the vibe, the feel of the game didn't have the same GTA-ness to it that, to many, marked the first Saints Row a Grand Theft Auto clone."