Blake writes "Since the original Dark Souls launched to critical acclaim in 2011, many RPGs have tried to follow its recipe for challenging but rewarding gameplay. Developers have tried to emulate the features that the Dark Souls series is best known for, swapping the save anywhere mentality and trash mobs which fill in the main bits of combat, for a spaced out checkpoint system and enemies that can be a real threat no matter how small they are. Pharaonic, developed by Milkstone Studios is one of these games."
The box art has been revealed for the physical release of Pharaonic Deluxe Edition on PlayStation 4 and Xbox One.
Neil writes "Back in the middle of 2016, Milkstone Studios released Pharaonic onto an unsuspecting world. Arriving in digital form, it went on to provide a hardcore 3D side scrolling experience. Now though Pharaonic is hitting back - with a fully boxed Deluxe Edition which brings some lovely extras."
Cram Gaming Writes: "My reviews usually begin one of two ways: I either have a very specific joke or remark in mind to begin, or I stare at the screen until I think of one…or give up and just go with something basic. In the case of Pharaonic, I stared at the screen and gave up, but not because I couldn’t think of something clever…although for the record, I couldn’t. Actually, I’ve been contemplating why I spent most of my time playing the game more frustrated than having fun, and how that should alter my score, if it should at all. Pharaonic bills itself as an “unforgiving” action RPG inspired by Dark Souls, and after dying more often than Super Mario under the control of your grandmother “playing Nintendo” for the first time, I absolutely believe the developer when they claim that.
Having watched the trailer and some gameplay footage, it looked an average experience. Not for me.