820°

Photorealistic Graphics May Be Attainable With 40 TFLOPS, Says Epic’s Tim Sweeney

We’re almost, but not quite, there.

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gamingbolt.com
sammarshall1023218d ago (Edited 3218d ago )

Wow we're only at 6 tflops with the most powerful console Scorpio releasing next year but that's a ton of power for a console

I want to see Ryse 2 built for the Scorpio. My head would explode

NewMonday3218d ago

PS5 should be about half way to 40TFLPS, then PS5Neo could hit that target

zivtheawesome3218d ago

i don't think ps5 would reach half but your ps5Neo theory would fit with what i wrote down below.

darthv723218d ago

Well the level of detail in games like GT6, driveclub and forza 6 (when it comes to those car models) sure got me fooled.

343_Guilty_Spark3218d ago

Scorpio 2 will be more powerful than either of those.

ShadowKnight3218d ago (Edited 3218d ago )

@343 Scorpio 2 should be more concerned in getting better games than Halo and Gears imo

kneon3218d ago

@darthv72

Inanimate objects are easy, living things are far more difficult

Inzo3218d ago

There is a flaw in your ps5neo theory, Sony already went on record stating that they will never do a mid gen consile again.

Mystogan3218d ago

lol.. ps5 20 tflops? what you smoking?

onisama3217d ago (Edited 3217d ago )

ps neo is 4tflops hello so thats a 40÷4=10 times less
anyway gtx 1080 is 9 tflops so pc is not that far you can watch the redux mod for gta v its beautiful *.*

and my comment about ps5 and xbox 2 to be 20 tflops ? nah

when ps4 and xbox one comes there was 780 ti wish is 5.6 tflops when ps4 is 1.84 tflops so if gtx 1280 was 14 tflops ps5 would be 7 tflops more or less

(dont be a die hard fanboy im only a guy who love gaming not a device so my opinion isnt twisted)

babyhand3217d ago

Affordable tech "for the masses"is not anywhere near 20TL yet. I don't think we will see 40 for at least 10 years. Gtx1080p is 9TL and the year before that was 7 to 8.

IamTylerDurden13217d ago

I'll show u Driveclub screenshots that look photorealistic.

UltimateMaster3217d ago

2022? Hopefully by then PC gaming will be at 70Tflops.
The main issue here is that CPU technology is not evolving as fast as graphic cards are.
Sooner rather than later, the CPU won't be capable of handling the Power of the GPU.
It is not like they don't exist. They're just insanely expensive. 4700$ just for the CPU...
CPU cost need to go down by a lot.

AndrewLB3217d ago

@Tyler

Photomode doesn't count since the game while you're playing it looks nothing like it.

Nathan_Hale533217d ago

You don't really know how it works.

+ Show (11) more repliesLast reply 3217d ago
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3218d ago Replies(4)
ShadowKnight3218d ago (Edited 3218d ago )

Only at 6 teraflops? PC GPUs is already beyond that the 1080 has 9 teraflops. But you should have said only for the mass/market and only for consoles.

marioJP873218d ago

You state a fact and these fanboy bitches down vote you. SMH

3218d ago
nitus103217d ago

Photo realism is all well and good but you really do have to ask yourself what makes a good game.

Without going into a long rant a good game is actually a game you like for a variety of reasons and while graphics does play an important part it may or may not be the most important part.

m2stech3217d ago

gtx 1080 released two months ago with 9 tflops

+ Show (5) more repliesLast reply 3217d ago
FoxyGotGame3218d ago

40 TFLOPS? ...Come back in the year 2030 and see if this milestone has been achieved /

FasterThanFTL13218d ago

Or 2018 with two Geforce GTX 1180 in explicit multi-adapter mode using DX12 or Vulkan APIs

FoxyGotGame3218d ago

You have narrowed the hypothesis to PC Gaming, which is your right, however, I was more referring to mass consumer/market.

OoglyBoogly3218d ago

If Nvidia actually fucking supports Async compute in 2018...

VJGenova3218d ago (Edited 3218d ago )

I've got to think an 1180 won't be 2.2x more powerful than the 1080 which comes in at 9 tflops. Assuming you run 2 1180s, scaling is never 2x, more like 1.5-1.8x depending on the game. So I would think we'd want one card with 25+ tflops to hit that 40 mark.

And if we want photorealistic games at 60 fps, it would probably be closer to 60-80 tflops. Thinking 2022 or so. Games look incredible already though, so i will be running my 980tis for a while yet.

shmowboyfebop3217d ago

2030?! Have you no faith? The slow release of slightly more powerful teachnology more isn't even a matter of capability. it's just economic imperative.

Nathan_Hale533217d ago

So with that statement, what is the point of producing such a expensive, advanced GPU if no one can buy it? When super advanced PC cannot run graphics like this in real time, I kinda don't see it happening for consumers until 2020 at least. And that is for PC's let alone a closed system.

n4rc3218d ago

Photorealism rendered in real-time seems almost impossible.. hope I live to see the day

Darkwatchman3218d ago

It's not impossible...do you see how fast game technology progresses??? Look at an Xbox 360 launch title like perfect dark zero just 11 years ago and compare it to a ps4/Xbox one launch title like Battlefield 4 or Killzone Shadow Fall.

And then look at now Quantum Break and Uncharted 4. When I was growing up, games were very clearly games but now that I'm 21, it's gotten to the point that with clever use of a game's photo mode, depth of field, angles, etc...that I can fool people into thinking game screenshots are real life.

With that kind of rapid progression real time photorealistic visuals are achievable within our lifetime.

R6ex3218d ago

Moore's law is dead.

shmowboyfebop3217d ago

@R6ex

Stop going along with the bastardization of science. Nothing is supposed to be a law, all was meant to be theory

n4rc3217d ago

But I could die next week.. lol..

And I said it seems impossible, based on where we are today.. they could build some insane custom machine and string along 100 1080s today along with custom software to produce a demo.. it just isn't practical so nobody will bother to do it.. we need a leap that isn't in the works (that I'm aware of)

3217d ago
Nathan_Hale533217d ago

Yeah, look at the later titles when they utilized the power of both consoles. Uncharted 4, Halo 4, Killzone 3, Metal Gear Solid V? They're close to some of those release titles. Plus some devs believe the power of the consoles have been reached with some of these games already, with examples like Quantum Break and The Order really pushing the graphics.

@R6ex
No it isn',t we reached the point where the gains, although substantial at times, won't really produce much of a humanly noticeable benefit.

+ Show (2) more repliesLast reply 3217d ago
blackblades3218d ago

Hell yeah I hope I live to see that day as well also the real virtual reality.

Scatpants3217d ago

It'll probably be sooner than you think.

shmowboyfebop3217d ago

Are you not photo realism rendered in real-time?

3217d ago
+ Show (1) more replyLast reply 3217d ago
glassgannon9093218d ago

i give it 3 full gens.unless scorpio does it next year with dat majik sauce

3218d ago
PlatinumGX3218d ago

Lol'd way too hard at this.

EddieNX 3218d ago (Edited 3218d ago )

I'm fine with my games looking like TLOZ Breath of the wild
Fine with my games looking like A link to the past. Photo realistic games would be cool though!

DarkHeroZX3218d ago

That game looks fun but ugly as sin

EddieNX 3218d ago

Looks gorgeous imo and intentionally cartoony. NX version will no doubt be stunning.

gamerben3218d ago

it has a few admittedly ugly textures but its style is very clean and good looking

Movefasta19933218d ago

The new Zelda looks like a wii u game...what?

Bahamut3218d ago

That's because they've only showed Wii U footage thus far

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50°

Gen Urobuchi Interview: Rusty Rabbit, Madoka Magica, And The Impact Of His Legacy

We sit down with the legendary Gen Urobuchi to talk about his furry indie adventure.

Read Full Story >>
thegamer.com
anast2h ago

I tried the demo. It isn't a bad game.

230°

Epic's Tim Sweeney shares first details about Unreal Engine 6

In an interview with Lex Fridman, Epic Games' Tim Sweeney shared the first details about the next version of Unreal Engine, Unreal Engine 6.

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dsogaming.com
Vits2d ago

It’s going to come packed with a bunch of flashy, buzzword-filled features that no one will actually be able to use without tanking performance. And just like every iteration of that engine before it, the excuse won’t be that it’s poorly optimized, no, it’s "forward-thinking" and the hardware just isn’t ready to keep up.

But since it saves studios from having to invest in developing their own internal engines, it’ll still end up being widely adopted across the industry.

VenomUK1d 17h ago

But will it have micro-stutters?

jznrpg1d 15h ago

PC exclusive feature

Vits1d 13h ago

But of course, even compatible with VRR, so you can really feel it.

rlow11d 13h ago

What cracks me up, is a lot of games utilize Unreal 5 and yet gaming has become more expensive. So all that BS that they shoveled out the last big reveal hasn’t translated into savings and if it has, then the industry is just plain ol’ lying.

1nsomniac1d 7h ago (Edited 1d 7h ago )

You mean like “going digital will bring down costs for customer dramatically. Because there will be no packaging/distribution.” Or maybe the “games going forward, will be cross-buy so you buy it once and will be able to access it across all platforms you own.” Or even the “if we increase the rrp it will mean we can get rid of micro transactions altogether.”

… I could be here all day quoting the lies from this industry.

abstractel1d 2h ago

Scope of games are way bigger than even just 10 years ago. Also keep in mind that Epic charges 5% for using their engine, Steam charges 30% just like Sony, Nintendo and Microsoft's stores. That's 35% of your revenue gone. Steam infuriates me because they don't have nearly the overhead console manufacturers have but they know people are unlikely to migrate to Epic Games Store (which charges 15% instead but has a shit storefront compared to steam). I love UE5 (for the most part) and it has pushed the envelope in ways that would be too long to list here. I think UE6 will push things further and make it possible for devs who don't have Rockstar resources to make amazing games even further. Time will tell.

barom23h ago

@1nsomniac Going digital did make things cheaper though. Games are dropping in prices at much faster rate than before and you’ll find plenty of sub $10 games on sale all the time, whereas before we had to wait for “greatest hits” label. Not to mention the indies basically have a levelled playing field now.

Pyrofire9522h ago

In the same way that you make all these assumptions and judgments on the future of UE, I see you making these assumptions and disregard any opinion you hold.
I see no value.
There is nothing constructive, just ire on what was and the willingness to believe nothing will get better.
You have given up on the possibility of joy and will not find it.

Profchaos1d 15h ago

Will it have games or just more decade long projects

IanTH1d 14h ago (Edited 1d 14h ago )

I find this odd. How am I expected to be excited with future promises when mired by the current legacy of UE5 and its myriad of technical shortcomings that have yet to be solved, even years after release.

Of course they should be working towards the future, but talking about it while UE5 still has many unsolved issues years after it has been the de facto standard? An engine used by so many, after so many years, with the backing of a company as grossly cash-rich as Epic shouldn't have so many problems still.

And the optics - even if not the truth of the matter - is you're putting time & resources into UE6 at the expense of UE5; your current product still needs quite a lot of attention. Unless the message is "we're abandoning UE5 because it's issues are systemic, and we hope UE6 can address that mess by moving on as quickly as possible".

IanTH1d 14h ago

I was attempting to reframe my comment as I watched more of the video, but the edit timed out. So here is a nearly completely different comment lol:

The number forks/fragmentations of UE5 feels like - from a laymen's perspective - a plausible explanation for why the engine, 3 years post release, has continued to have the same problems today as it did from day 1. Sounding as if they can't really find a way to cleanly coalesce each of the seven disparate variants, it seems hopes lie with being able to do so in the years leading up to the launch of UE6.

That said, if they have so many specific versions, then it does still kind of boggle the mind why issues, like compilation stutter, are still so pervasive. Seems in this specific scenario, the fragmentation could potentially be useful for at least helping to narrow down platform specific issues/solutions.

Clearly not the case, so hopefully they can make UE6 more unified to allow for more focused, streamline engine development.

PixelOmen1d 12h ago

Compilation stutter hasn't really been much of an issue for a couple years now if the devs know what they're doing. The problem is not all the devs know what they're doing in that regard. The real problem is traversal stutter. That is nearly universal.

IanTH1d 11h ago (Edited 1d 11h ago )

I sort of ended up mentally putting both of those under the category of compilation stutter, which is surely too reductive. I should have just said "stuttering/fametime issues in all their incarnations". Because while there are improvements to comp stutter, even games that force you through long, even 30 minutes shader compilation stages before playing haven't managed to fully solve that issue. Heck, even consoles, with fixed hardware that can ship with pre-compiled shaders can't even seem to fully escape it.

Traversal stutter is definitely its own issue, though, and has only been exacerbated thanks to older cards being held onto longer, and companies - primarily Nvidia - opting to put 8GB VRAM buffers into cards for way the eff too long. If you don't have the top of the line CPU and high-end, overclocked RAM kits - most of the PC playing population - to help shuffle that info between system memory and the GPU, you're more screwed than most. And Nvidia could help the issue as well, if they could improve their years-long issue with high driver overhead. Freeing up any extra CPU usage, especially for those with weaker CPUs, would really benefit.

I really hope these things can have some kind of solution found for them sooner than later. As it is, it just feels like games are taking two steps forwards and two steps back a lot of the time. Improved pixel quality (world detail, lighting, etc), at the expense of degraded image clarity (softer image, heavy reliance on upscaling, increased artificing) and smoothness/performance (stuttering/poor frametimes).

And the fact this stuff occurs, when dev times are longer than they've ever been, with budgets creeping ever higher, it's that much worse to feel like a lot of experiences just aren't wins across the board. Especially as deep into this generation as we are, and with as much time as devs & engine makers have had to iron out issues. It feels like we may need to pump the brakes on the pace of research into graphics tech and rebalance towards optimization. Image clarity (native res, especially) continuing to fall further, with poor frametimes for a myriad of reasons, as the generation goes on doesn't feel the best.

PixelOmen1d 10h ago

I'm not just talking about shader compilation stages. There are games like Expedition 33 that barely have any pre-compilation stages (in the background on the main menu) and have almost zero comp stutter. It has to do with the way you use shaders and make your materials. It still has some small traversal stutter though.

Noskypeno1d 12h ago

It feels too soon to talk about UE6. It feels like UE5 barely got tapped, only a handfull of games really showed its potential.

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80°

Clair Obscur: Expedition 33: How the 'Game of the Year' was made

The makers of a video game that even impressed the French president tell the unusual tale of its development.

The_Hooligan2d ago

If the year ended today then yes it would be my personal GOTY. Absolutely!

In my opinion some of these games might be part of the GOTY nominees.

Blue Prince
Doom- dark ages
ER- Nightreign
Midnight Walk
MK World
MGS Snake eater
Ghost of Yotei
HK- Silksong
Hades 2

I am sure there are others that might surprise us down the road but these are the ones I can think of from top of my head that could challenge Clair Obscur- E33 for GOTY.