480°

The Surge Dev On Xbox Scorpio Price Concerns,Flexibility In Choosing Better FPS Or Resolution,& More

With the Xbox One Scorpio due out next year, it is an exciting time to be following the console gaming market, no matter which side of the divide you fall on- whether you're a customer or a developer o video games, the Scorpio is something that you want to keep your eyes on.

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gamingbolt.com
BossBattle3260d ago

No concerns for me. I don't expect the same level of mass production for the Scorpio as with the regular Xbox One. It's more for enthusiasts that don't mind paying for the best performance on consoles.

BlitzKing3260d ago

Gotta point but still this machine will sell. It won't matter. Still, either it's PC or Scorpio...hell even NEO the companies want your money!

BossBattle3260d ago

I'm definitely getting a Scorpio day one before it's hard to get my hands on one.

donthate3259d ago Show
ShowanW3260d ago (Edited 3259d ago )

Project Scorpio will be like Xbox Elite controller. aimed toward enthusiast, and early adopters.

Microsoft will only produce so many and gauge things from there...

donthate3259d ago

Surprisingly, MS sold over 1 million Xbox One Elite controllers!

That is one expensive controller that sold very well.

ShowanW3259d ago (Edited 3259d ago )

@donthate... That's the point... I purchased my Elite Controller as soon as it was showed at E3...
But you saw the same post that we all saw, numerous post that read something like "Too expensive" "Nobody is going to buy $150 controller" "Phil is teh stooooopid"... etc

Phil &team did not expect the demand for the Elite to be so astronomical...
I think he's going into Project Scorpio with the same mindset... Early adopters/enthusiast want the latest and greatest...

i honestly believe everyone wants a Project Scorpio, but I also realize that there is a ton of people (some my own family & friends) who are cautiously waiting on a price point...

I'm a gamer and a tech nerd (which is going to do me in one day) and if GOD's willing, I will have a Scorpio day one..

medman3260d ago

6 teraflops and 12gb of ram from a console? Sign me up.

RegorL3260d ago

$1000 ?

you gave no price limit... but seriously how much would you be willing to pay day one, $599 more/less?

medman3260d ago

@RegorL
Will pay. But the Scorpio has to deliver on what they promised, which to be honest I'm skeptical of. If it can legitimately run native 4k, even if it's locked to 30fps, I will buy....even better if Microsoft allows choice, so we can run 1440p@60fps all day if we choose.

If it has to upscale 4k, I will probably build out another pc....I'm still waiting for a single card 4k@60fps solution. Will see what the new Titan will do, no doubt it will hit that with ease, but for a heavy price.

Goldby3259d ago

@medman
the choice for how the power is used is decided by the devs, and in most cases it will be just resolution upgrades.
although games that support dynamic resolution to maintain higher frame rates are apparently going to be like gold for Scorpio, the game automatically prioritizes the 60fps and the extra power just brings up the resolution

jb2273259d ago

The ram hasn't been confirmed yet. The assumption is that it'll be 12 but it could end up being 8 w/ a bunch of eSRam for all we know.

Bottom line is we just have a lot of PR talk from MS. They haven't even built the box yet, so it's a little disingenuous to call it the "most powerful console ever" at this point when it doesn't even exist in any form.

Going by what this dev & others have said, they will still have to target the vanilla XBO & PS4 content wise, so the only options on third parties will be fps or resolution, and MS has already alluded to the idea that fps will be locked across the board for mp purposes. If they are shooting for a unified platform, they can't have a game running at 30 on XBO & 60 on Scorpio w/o giving a huge advantage over to Scorpio & PC. The most likely scenario is that Scorpio can only use that extra power for resolution purposes on any online content, unless it gets its own exclusives shared only w/ PC.

That's the catch 22 that there is no way around. The box won't sell based solely off of a resolution bump to 4k when most people don't have those televisions, so the only way to really move the box will be to give it the exclusive software that MS claims they won't do.

freshslicepizza3259d ago

@jb227
"Bottom line is we just have a lot of PR talk from MS. They haven't even built the box yet, so it's a little disingenuous to call it the "most powerful console ever" at this point when it doesn't even exist in any form."

but it sure got your attention hasn't it? microsoft shook the hornets nest and so many including yourself can't stop commenting on it and why wouldn't it be the most powerful console when it releases? you think sega is coming back with the dreamcast 2? we all know sony is releasing ps4 neo earlier and we also know nintendo would never come out with a system that powerful for nx. they already said they are not about specs. seems to me you don't like the idea of the xbox getting such a huge boost or something because you seem awfully pessimistic about the whole thing yet can't ignore it.

"Going by what this dev & others have said, they will still have to target the vanilla XBO & PS4 content wise, so the only options on third parties will be fps or resolution, and MS has already alluded to the idea that fps will be locked across the board for mp purposes."

it will be the same case as the ps4 neo, it will have a power boost but will not ostracize itself from the other system.

"If they are shooting for a unified platform, they can't have a game running at 30 on XBO & 60 on Scorpio w/o giving a huge advantage over to Scorpio & PC. The most likely scenario is that Scorpio can only use that extra power for resolution purposes on any online content, unless it gets its own exclusives shared only w/ PC."

why do you have so many concerns and questions about scorpio yet not the same with ps4 neo? they are both designed to offer more power so your concersn wshould be shared with the ps4 neo as well.

"That's the catch 22 that there is no way around. The box won't sell based solely off of a resolution bump to 4k when most people don't have those televisions, so the only way to really move the box will be to give it the
exclusive software that MS claims they won't do."

why are you fabricating your own stories and not doing the same with the ps4 neo? both sony and microsoft have said they will not be alienating the new systems from the current ones. so either abide by what they have said instead of making up your own stories or just go away. you are not helping any discussion at all and seem more geared to driving the system off a cliff than any anticipation for it.

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deadfrag3260d ago

Framerate over Resolution any day please!1080p@60fps with all the bells over 4k@30fps any day!1080p@60fps should be the target until next generation better hardware.

JEECE3260d ago

So if Scorpio users have a better version of the game, should they have to play on different servers?

JackBNimble3259d ago

Why ? That's not how it works on pc. It's not a better version of the game , but better performance out of the hardware .

Movefasta19933259d ago

how many mp games this gen do not target 60?

JEECE3259d ago

@Jackbenimble
Call it what you want; I'm asking if-since devs can use Scorpio (and presumably Neo) to improve framerate-halo 6 comes out and it's 60 FPS on Scorpio and 30 on vanilla Xbone, should the servers be separated to prevent Scorpio users from having an advantage?

Goldby3259d ago

@Jeece

scorpio wont increase frame rate, it wouldn't be fair to have someone in a mp game running at 30fps and someone with a scorpio running at 60 fps

jb2273259d ago

Exactly. That is where the "unified platform" idea falls apart. It essentially means w/ the introduction of Scorpio, either Scorpio will have to be gimped online & shackled by the standard XBO, or it means that XBO versions of games will suffer in terms of resolution in order to get them up to 60 for online play.

Framerates can be increased in terms of campaigns, but Scorpio will be shackled to XBO for as long as this initiative plays out, or until the inevitable day when Scorpio & PC start closing out XBO w/ their own exclusives, and those exclusives proliferate until XBO is barren, then we are right back to the idea of generations that MS claim they are "Beyond".

TheUndertaker853259d ago

No, why should it? PC doesn't and gaps there can be quite large. You've got some playing at 1080p/30, 1080/60, 120, choosing 4K over fps... Both resolution and fps can be quite different for each individual player.

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donthate3259d ago

I hope we get dynamic resolution with locked frame rate on all games moving forward. This will scale well regardless if it is Xbox One or Scorpio and give consistent experience.

Can't wait for my little monster.

JEECE3260d ago (Edited 3259d ago )

I can't wait until the games start coming out where Neo/Scorpio users have a demonstrable advantage in multiplayer matches because the game is running better than on the vanilla systems, and everyone finally realizes how stupid these upgraded systems are.

And yes, I know people play multiplayer on PC where hardware is unequal, but on PC you can alter settings to get a game to run better on a weaker system. Not to mention that equality of hardware is one of the major benefits for console play.

Naturally if Scorpio ends up being just the same performance but with 4k, this wont won't be a concern, so hopefully that is the direction they go.

slappy5083260d ago

Multiplayer games already run on 60fps on base models. They'll just run at a higher resolution on Neo/Scorpio which doesn't give an advantage just crisper graphics.

JEECE3259d ago

Not all of them. And the point of the article and some people's comments here is that it won't just be improvements in resolution, it could be frame rate. So the vanilla users could be playing at 30 fps with dips while Neo or Scorpio users have solid 60fps.

donthate3259d ago

Locked frame rate, dynamic resolution. Problem solved!

Bring on the monster!!!

JEECE3259d ago

So then you don't want Scorpio games to be able to improve FPS? You think it should just be a 4k machine?

Goldby3259d ago

@Jeece,

What Donthate is saying is actually true.

Scorpio and Neo are made for 4k gaming. it will take the stanbdard Xbox one games and upscale the resolution. it wont touch frame rate, so if developers use dynamic resolution like in Halo 5, the game itself is putting priority on Framerate over resolution. it will always hit the 60fps even if it has to reduce trhe resolution to 900P. when the Scorpio comes out, added power lets them keep the 60fps but also lets them have more stable resolution as well, hitting 1080p or higher

JEECE3259d ago

@Goldby
You say that (and I hope donthate is right, as I think resolution should be the focus of these new machines) but this article is saying the opposite. Devs can up just the resolution, OR the can improve framerate. And if you look around the comments, that is what a lot of people apparently prefer.

This will probably be more of an issue with Neo (if it's rumored apecs are accurate), since it won't be able to do true 4k output, so framerate improvements are a more likely improvement.

You can say "dynamic resolution, problem solved" but that doesn't mean devs will go that direction.

JEECE3259d ago

Care to elaborate on that?

BrettAwesome3260d ago ShowReplies(1)
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70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

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videogamer.com
Jingsing2d ago

How about an official level editor for Boltgun?

jznrpg7h ago

I’ll get Space Marine 2 when it’s cheaper. I don’t pay more than half price for short games.

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac3d ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.

150°

WILD HEARTS S Q&A - 'Switch 2 Is Closer to the Series S Than PS4'

Wccftech interviewed Koei Tecmo about their upcoming game WILD HEARTS S, gathering their first thoughts on the Nintendo Switch 2 console.

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wccftech.com
Christopher5d ago

This new tech, in 2025, is more comparable to 2020 tech than 2013 tech.

*tip toes over that bar*

Also, why are all the comparisons to PS4 and not Xbox One?

Neonridr5d ago

PS4 is more powerful than the XB1, S2 is more powerful than both, so why not use the higher of the two?

Christopher5d ago (Edited 5d ago )

Probably because people who owned an XBO and not a PS4 don't really know what it means. The assumption is that everyone is as knowledgeable as journalists or gaming news junkies. Gaming is mainstream, that means that mass majority of people don't know these specifics, only online talking points.

And the PS4 and XBO are the closest in power systems we've ever had, so this 'more powerful' is so small, it really isn't the big talking point people think it is.

RaidenBlack3d ago

I'd rather add, Xbox One X can be used as a good metric to gauge if a said system is more powerful than last gen.

VariantAEC3d ago

It's pretty clear that Switch 2 isn't more powerful than PS4 Pro. Is the base model PS4 being beaten? Well, Switch 2 is hardly ever actually being compared to the base model PS4, but seeing as how it's yet to outperform PS4 Pro in basically any other way than loading data into RAM in video comparisons. I have to assume the individual developer being interviewed has very little experience with PS4 and Xbox One.

OtterX4d ago (Edited 4d ago )

Which is great for a handheld/hybrid! Some people still stick to Digital Foundry's PS4 comparison comment as gospel, back when they were just watching trailers and hadn't even had their hands on it yet.

With that said, this interview doesn't go into very much depth on this. I'd like to see more analysis, but so far I'm really impressed with the performance since I got mine on Friday. Truth be told, having a PS4 Pro level handheld is enough for me. Anything beyond is icing. I'm not looking to replace my PS5 or PC.

VariantAEC3d ago

In this case Digital Foundry is right. They didn't adequately explain or sound remotely confident when showing Switch 2's "visual" benefits in that HogLeg comparison was related to loading. Yes, sometimes two massive world segments can be connected by a smaller individual loading zone like how Jak 2 handled open world zones on PS2. There is a small room that in itself is it's own discrete loading zone that you wait inside as the next massive portion of the map loads in. Very common when going from Haven City to any part outside of the city owlr when descending into the sewers or entering the city from the outside or leaving the sewers. Anyway, the HogLeg skybridge loading zone is more detailed because Switch 2 could load in more varied textures. Models load pretty fast. It's probable that the decimated models that appear in the Switch 2 version were supposed to be visible on Xbox One and PS4 in that scene, which might be why they exist on Switch 2. Unfortunately, the same video showcased above shows PS4 Pro is basically ahead of Switch 2 in all other ways imaginable. Higher rendering resolutions with a sharper cleaner image, better effects quality, and a better distance all favor PS4 Pro. Both the Pro and Switch 2 seem to have a pretty solid 30FPS performance level.

MDTunkown4d ago

For how thin switch 2 is it’s impressive especially when it’s stronger than steam deck and cost less

Christopher4d ago

Steam Deck is cheaper at $399. Switch 2 also uses cheaper materials. See joycon drift still being an issue. You'll also save a ton more money on software alone with the Steam Deck.

Honestly, if the Steam Deck was released today, it likely would at least match the Switch 2 in areas where it outperforms the Steam Deck but still have more advantages. Main thing holding back the Deck is the cores and resolution, because it still has the better CPU and GPU otherwise.

Neonridr3d ago

@Christopher - I own one, no stick drift. My OG joycons never had drift either.

Steam Deck relies on FSR which is still inferior to DLSS. Not to mention that the S2 can push double the GPU performance in docked mode. Deck has more memory, which is nice.

I have both, but my S2 will be getting the lion-share of playtime in the near future. That being said, I can still appreciate being able to play my steam games on the go.

FinalFantasyFanatic3d ago

For me, the game sales/prices and flexibility of the Steam deck outweigh the cost of the system itself, but I'll probably get a Switch 2 anyway.

OMNlPOTENT4d ago

And the ps5 was comparable to a PC that could be built over 5 years before it came out lol, how do you think consoles stay affordable?

Christopher4d ago

You're actually proving my point even more.

badz1493d ago

@omnipotent

PS5 comparable to a PC built OVER 5 years before it came out? let's see...

the best mainstream PC combo back in 2015/2016 would be the i7 6700K ($350) + GTX 1080 ($600). Sorry, but that setup is never going to outperform the base PS5 in games, especially modern ones.

you done lying yet or still want to continue lying so your precious Switch 2 doesn't get hurt by facts anymore?

CosmicTurtle4d ago

It’s a tech article speaking about specs people who care about this will know. I did not own an XB1 but know it’s at a similar tech level as PS4. PS4 has a far greater sales footprint, it makes sense to use it.

ABizzel13d ago (Edited 3d ago )

Technologically it’s closer to the Series S….. Raster-wise it’s closer to a base PS4 which has been the point.

Why Switch 2 is better:
The much better CPU allows for higher FPS than the last gen Jaguar CPUs could ever produce.
The 12GB of RAM prevents the system from being bottlenecked in most modern games (even SS fails here)
The storage while not NVMe Gen4 speeds, is significantly faster than the HDD in last gen
It’s a RTX 3000 hybrid, and DLSS is a better upscaling solutions than all other consoles even PSSR currently, and significantly better than checkerboard rending.

This is where the PS4 & PS4 Pro comparisons come into play. Natively it can’t compete with the PS4 Pro, and really closer to the base PS4, but due to the better CPU, more RAM, faster storage, and DLSS it can upscale resolution, image quality, and performance to get close, match, or certain cases exceed the PS4 Pro, and rivals the Series S.

DLSS is really the saving force behind Switch 2 getting current gen ports to acceptable resolution quality, and NVIDIA and Nintendo did it at 10w, so kudos to them, because many of the AAA 3rd party games are and will continue to be native 540p - 720p upscaled through DLSS.

Also this game would benefit from DLSS.

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Sonyslave34d ago

I notice it always ps4 or ps4 pro but never xbox one x which is more powetful then the ps4 pro.

MDTunkown4d ago

And it’s also in someways stronger than series S. Xbox one x is a special console that was never fully utilised and has 1,5 times more teraflops than series s.

badz1493d ago (Edited 3d ago )

but the Bulldozer CPU is much weaker and inefficient compared to Zen2 used in the Series S

Neonridr3d ago

the CPU's were those crappy Jaguar based chipsets though.

jznrpg3d ago

Because most people don’t care about Xbox

repsahj4d ago

This is an ugly port, they should improve it more instead of releasing it early.

gold_drake3d ago

sooo ...

what this is telling us, is that it comes down to the game and the devs optimization.

VariantAEC3d ago

There are already several games on Switch 2 coming up short in side-by-side comparisons. Cyberpunk 2077, Fortnite, and HogLeg are just the first examples with the first game in this list only having better image quality due to DLSS and slightly more stable performance due to that lower resolution than last gen systems enabled by DLSS, but having simplified models at mid distances and fewer NPCs roaming around than on PS4 or Xbox One.