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Gamasutra - Critical Reception: The Behemoth's Castle Crashers

This week's edition of the regular Critical Reception column examines online reaction to The Behemoth's awaited Xbox Live Arcade release Castle Crashers, a multiplayer brawler that reviews describe as "an absurdly hilarious romp you won't soon forget."

In development for more than two years, Castle Crashers represents The Behemoth's second major release after 2004's side-scrolling shooter Alien Hominid. Though anticipation ran high in the weeks leading up to its release, the title faced stiff competition from recent XBLA hits like Bionic Commando: Rearmed, Braid, and Galaga Legions. After a successful launch last week, Castle Crashers emerges from the fray with a Metacritic-averaged score of 85 out of 100.

Matt Cabral at Team Xbox scores Castle Crashers at 9 out of 10, noting that its surprising amount of depth betrays its brawler roots. "Its fast-paced hack-'n-slash gameplay, coupled with some light RPG elements, makes it feel more like an addictive action/RPG," he says. "In fact, it's worth noting, Castle Crashers fed my fix for this genre far better than Silicon Knights' recently released Too Human."

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