GV reports:
''Our schedule at E3 was absolutely packed, with the Somethingcast crew running around the LA Convention Center like a bunch of idiots, jumping from appointment to appointment, trying to scribe the occasional article in-between. Because of this, we didn't have a chance to see much of Velvet Assassin, though we did have a meeting with Gamecock. I made sure not to make the same mistake twice, and during PAX Sean and I sat in on a demonstration of the World War II espionage title developed by Replay Studios. Walking past a lovely lady dressing the part we were escorted into a small room, surrounded by the madness of the show floor, and had a chance to see the game played as one of the developers walked us through what was going on.
Inspired by WW2 heroine Violette Szabo, the story follows secret-agent Violette Summer as she uses stealth to take down the Germans from behind enemy lines. The actual game is taking place inside of her head as she lies in a hospital bed, slowly revealing more of her past and explaining her current situation. I actually got the chills at the end of the demo, where it transposed her running through the halls of an exploding corridor to her running down the halls of the hospital, giddy that game developers are finally feeling brave enough to explore creatively with videogame cut scenes. From time, Violette finds syringes of morphine which she can use to enter "Morphine Mode," where she is able to quickly dispatch of enemies. It's a creative way to give the character a special, unrealistic ability without breaking away from the game's otherwise realistic appearance, taking advantage of the storyteller's hospitalized condition.''
Games have changed dramatically from where they were more than two decades ago. What were once small, 8-bit characters on our SNES or Genesis have now become a façade of real flesh on our screens. It’s an incredible triumph for the industry, but with all this realism, how safe is it for children to play violent video games?
Is it credible to say that children may be slightly affected by what they see in video games? Could they be influenced by what they see in this media form to act violently upon others? Watch the video above and let me know!
I do think they are affected. Affected as in the way they play with their mates when they're 7. (When I say play with their mates I mean toy guns etc)
Not growing up to be fuck-nuggets who blow shit up.
But movies done that for me when I was a boy, not really games.
But as you say, games are now more realistic so they'll probably substitute todays generations void of Arnold Schwarzenegger Aly Stallone films that we had.
Yeah, but so can movies, music, books, parents, adults and even other children.
So what's so special about games? other than the fact the word "game" implies they are for children, the simple fact being though that many are not.
Yes. Most people don't know that negative affects don't only mean blowing stuff up or shooting a bunch of people.
Sure. But please blame parenting, mental disorders, and upbringing before we scapegoat media all the time.
Why are we so afraid to blame humans for what humans do and simply say movies, video games, TV is the problem. Ever thought the people who did this are the problem.
I had to write a ten page paper on this. It's just so sad.
Yes, they definitely can. Isn't that why we have ratings? I think even those little phone games can do good though, as they keep the mind active, and encourage problem solving. In saying that, I wouldn't let my angel watch a sex scene from The Witcher 2, or play The Darkness 2.
Games are good and bad, just like anything else in life. It is like banning cars because some people die from them. Humans have to adapt and deal with these things. Life has never been a case of one answer.
Dorkly writes: Studios can close for all kinds of reasons – talent has moved away, bankruptcy, breaking off into smaller entities, EA – but when that happens, their deaths are often not noticed nor remembered by the gamers who played their products. Some properties are bought by larger distributors, and many more are simply forgotten forever. We wish to remember some fallen studios and their finest games. These are 8 of the best videogames made by closed studios.
Megabits of Gaming looks at five of its favourite gaming characters who have bad or slightly seedy habits
As much as i like Kratos, i still like Solid Snake better but that's just me.
Another news story with a... lets just say 'pleasing' image... with hardly any comments. Shocking.