140°

Do Big Name Developers or Games Belong on Kickstarter?

Greg Micek writes: "Our weekly dose of hot takes, occasionally well formed opinions, and fevered outbursts is back; yup, it's the Question of the Week! This week it's all about the big guy. Yup, those big name developers with their big name games funding through Kickstarter. Do they belong, or should they leave Kickstarter to the little guy?"

garyanderson3277d ago

Why not? The more the merrier I say.

n4rc3277d ago

I figure anyone can use it.. don't back corporate projects if you object to them.

Timesplitter143277d ago

It's the kind of thing where in theory it's fine because everyone should have the right to use the service, but in practice it just makes it harder for the people who really need crowdfunding.

Those big-name devs would get the funding either way. They're just stealing the spotlight away from the lesser-known ones

KentBenMei3276d ago

I sort of agree. There should be certain limitations to larger companies, for sure. Perhaps a different site branch or something as well, if they're allowed.

wonderfulmonkeyman3276d ago (Edited 3276d ago )

You make a fair point, but at the same time, I can't help but feel that no amount of "Kick-start the next HALO/MARIO/UNCHARTED/COD today, folks!" from big-name companies, could ever overshadow the existential significance of games like Cryamore, Yooka-Laylee, or Bloodstained: Ritual of the Night.

I'd even go so far as to say that if the new Zelda was something that was born of kick-starter, it still wouldn't overshadow stuff like those games to the point where people would forget about them.

I guess, in my opinion, what it comes down to, on a kick-starter project, is not the name attached to the game, but the quality of the game itself.

With a game that's being internally funded by a big name console maker or publisher, they can just make the game however they like, show off a few clips or demo a short bit of their game at E3 or something, and get a lot of attention for that particular showing, but after that they aren't really required to show much behind how the game's being done while they're doing it, let alone ask for their consumer's opinion of what they want added or changed.

With kick-starter titles, however, there's a larger burden-of-proof and a need for frequent updates and insider looks, because the consumers have suddenly become not just consumers, but a part of the very life-blood of the project right from the ground level of its finances.
They're putting up a pledge before the game is even fully made, and helping to decide what is and is not okay with it. [In most cases, at least. Shame about Mighty...]
They aren't just waiting while the devs make the game and then buying when it comes out; the consumers are actively participating in its creation, funding it from the start and helping to provide feedback on features within the game itself so that changes can be made and concepts can be introduced.

Kick-starter is a whole different ball game to ordinary development.
And that's something that a lot of big-name developers might not be familiar with, which is why I sort of agree with you when you say that they shouldn't be there, but it could also be looked at as a sort of "tempering ground" for these big names, as well.
They're so used to doing things their own way that maybe, just maybe, starting a kick-starter project or two and experiencing the criticism and involved nature inherent to kick-starter projects throughout the entirety of said projects, instead of just at the end after the game is done and reviews are launching, might just humble some of them in the end.
It might even make them appreciate the varied mindsets of their consumers more, too, which could, in turn, lead to a rise in quality for future titles that are just funded internally rather than kick-started.

It's a really interesting thing to think about no matter which way you go about it, though.^_^

OoglyBoogly3277d ago

No. They use it as more of a money grab then anything. Just like more recently with Das Keyboards had a Kickstarter asking for $100,000 to help create their "cloud connected" mechanical keyboard. They are a major manufacturer of their own and OEM products. They DON'T need the money to create said keyboard. So why would you have a Kickstarter? Simply because, in my eyes, they just want free money for something they could have done in the first place.

If you're a major developer and have enough money of your own to do what you want to do then you should be leaving crowdfunding alone. That's not what it's there for.

MilkMan3277d ago

Nope. I don't like that triple A games want extra money to complete their games when they have publishers backing them. This is the games industry, but it is an industry and they want in on any new cash revenue stream.
I hate that when I see. Either you are dirt poor and small team trying to finish your games, or you are triple A dev wanting some extra spending money for Christmas vacation.
Thing is, since game financials are kept in the dark. There is no telling what they use your money on.
Do you really think that 6.3 million paid for Shenmue 3? Please.

pcz3277d ago

the 6.3 millon is just insurance for if it fails.

kickstarter is BS. if devs want funding for their projects, go and borrow from a bank.

its a sad state of affairs when the gaming industry is begging the fans to donate money to make games.

i have a better idea, YOU (devs/publishers) come up with the money to make the game, and i will buy the finished product, IF it meets my required high standards.

kickstarter is for chumps

Christopher3277d ago

Shovel Knight, Grim Dawn, Pillars of Eternity, Wasteland 2, Elite: Dangerous, Divinity: Original Sin 2, Shadowrun Returns.

All those chump games...

How about we stop dealing in absolutes and instead deal in the fact that everything has its grey areas, has its good and bad elements?

Maybay3276d ago

The Shenmue 3 situation bothered me. Both Microsoft and Nintendo would've been berated with insults, threats, and defamation if it were based in their respective scenarios. Bayonetta 2 - an exclusive totally paid for by Nintendo - was treated with terrible comments when it was revealed that it was going to be a Wii U exclusive.

It's become an unfortunate circumstance how favouritism favors the unrighteous.

Fullmetalevolust3277d ago

I think big name developers do belong on kickstarter if they're trying to bring back a beloved game or have an innovative game that publishers won't touch. It's a place for creative minds to flourish and be backed up and supported. I don't think we'd have Shenmue 3 if it weren't for kickstarters.

pcz3277d ago (Edited 3277d ago )

no. producing a huge game like shenmue with kickstarter takes away the risk.

if sega were to produce the game with their own money, and it failed, they would lose a LOT of money. when you are producing game with money donated to you, it takes away all the risk. they are basically making it for free, then getting all the profit from sales.

kickstarter is for suckers

KentBenMei3276d ago

What is the problem with taking away risk? They won't even consider some franchises thanks to risk, if we take that away at least we have a shot at getting something we want.

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130°

It Shouldn't Take Expedition 33's Success to Remind Square Enix That Turn-Based Still Sells

TNS: Expedition 33 was the wake-up call Square Enix needed, telling it turn-based RPGs are still popular, but that shouldn't have been the case.

Read Full Story >>
thenerdstash.com
Relientk776h ago

True, but if it does get it through their thick skulls, then that works.

Although, the Dragon Quest 1 + 2 HD remakes will be turn-based and (the worst kept secret) Final Fantasy IX remake should be turn-based I would imagine. Let's see if any newer games go turn-based too.

thorstein2h ago(Edited 2h ago)

DQIII HD Remake was turned based and very successful. Then there was a really obscure turn based game came Balder's Gate 3. I heard it might have done well.

DivineHand1255h ago

While it is true that Sqaure Enix has moved away from turn based games compared to how they were in the past, there is a good reason for it.

Older gamers will know this but during the ps2 era, we were flooded with turned based games from Japanese studios and this created a form of fatigue back then going into the next generation.

When Square released FF13, they received heavy criticism for making the game turned based like every other FF game and not doing enough to innovate. This is why they made FF15, FF7 Remake and FF16 have real time combat. It gave the series a fresh spin and has brought in new fans to the series.

I personally would be happy with either turned based FF or the real-time combat version we see today.

Shane Kim4h ago

Remake and Rebirth have "turn based" if you set it in the settings.

Lexreborn22h ago

Dang wish I saw your post before I made mine because we definitely feel the same way lol

andy855h ago

Only need to look at their own game DQ 11 approaching 10 million to show there's a market. And that's not as big of a name as FF

Tacoboto5h ago

Another article about Expedition 33 and Square Enix and turn-based games? This is starting to sound like propaganda.

The game didn't sell because it's a turn-based game; it sold and is enjoyed because it's a really freaking good game that released completed at a good price without gamer drama attached to it. No Mtx, no wait-until-it's-patched, minimal bloat, a self-contained story, no multiplatform BS. Just a solid original game that absolutely nails what it intended to do.

Redemption-644h ago

I was just about to say the same thing.

anast3h ago

This comment should have a 100 upvotes, at least.

CrimsonWing694h ago

Maybe try actually listening to the fans who have supported the series for decades. This habit of ignoring your core audience just to chase people who were never interested in Final Fantasy in the first place makes no sense. And when that approach fails, doubling down on it is beyond baffling.

The battle system has never been the main reason non-FF or non-JRPG players stayed away. Gutting the series’ identity to chase a broader market doesn’t attract new players. It just alienates the loyal ones.

Keep going down this road and we’ll end up with Final Fantasy Fortnite abomination or a F2P Battle Royale game.. Oh wait…

Show all comments (15)
50°

Rematch is "chasing credibility" but not realism like rival EA FC

Pocket Tactics sits down with Rematch’s creative director, Pierre Tarno, to discuss why Sloclap moved away from Sifu to chase something new.

Read Full Story >>
pockettactics.com
140°

Sony Faces Class Action in the Netherlands Over Allegedly Inflated PlayStation Store Prices

Mass Damage & Consumer Foundation in the Netherlands has filed a class action against Sony for inflating PlayStation Store prices.

dveio2d ago (Edited 2d ago )

My personal opinion:

Manufacturers and publishers have indeed inflated the industry.

From $700 million development costs for games like Call of Duty, to digital (store) prices for games and DLCs, online multiplayer fees on consoles (why can you play Helldivers 2 online for free on PC but not consoles?) or still preventing sell/lend digitally purchased games.

Sometime in the future, this bubble will collapse.

They should know better, but they just can't help themselves and suck even the last penny out of our wallets.

BeHunted2d ago

Because Sony knows people will be forced to pay those prices for single player and multiplayer games, not everyone prefers PC gaming. Sony also has a monopoly on PlayStation digital games. In 2019, they stopped allowing retailers and game key sellers to sell PlayStation digital games, making them available only through the official PlayStation Store

anast2d ago

The Dutch gov. wants a piece of the pie.

Eonjay2d ago

They should be suing the individual publishers increasing the prices to $80 instead of suing the store. There are plenty of publishers still selling game for like $50 with much success (like E33). But this proves that the publishers are the ones setting the prices.... so again nothing changes because they aren't even going after the main offender. How is suing Sony going to make Microsoft not charge $80 for the next COD? Sony being the number one store in the market doesn't mean that publisher have to charge us an arm and a leg. Again the industry is laughing at us because consumers never get real representation. Just these fake platitudes that are meaningless.

BeHunted2d ago

"How is suing Sony going to make Microsoft not charge $80 for the next COD"

Because Microsoft doesn't have a monopoly, I can purchase Call of Duty at a huge discount from CDKeys or other gaming retailers. The only way to purchase digital PlayStation games is through the PlayStation Store.

djl34851d 23h ago

Weird, I swore GoW, Stellar Blade, Horizon Zero Dawn, TLoU, etc. were on the steam store....uh.....

BeHunted1d 20h ago (Edited 1d 20h ago )

@djI3485

I'm talking about PlayStation games that you can only purchase on PlayStation. I can purchase Steam and Epic games from 3rd party retailers and key stores.

"Sony to stop selling full-game download codes at retailers"

https://www.videogamer.com/...

Killer2020UK2d ago

About time. There is zero fair reason why digitally distributed products that you cannot recoup any value when you want to dispose of them, should be priced higher than that of physical copies that entail all of the costs and the benefits of owning.

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