During Bandai Namco’s RPG panel at Anime Expo, Tales of Berseria Producer Yasuhiro Fukaya, Sword Art Online Producer Yosuke Futami and God Eater Producer Yosuke Tomizawa shared a few interesting thoughts about their games and JRPG in general.
Thomas Mahler warned that unfair review bombing could harm the studio’s future but later clarified it's not in immediate danger of closing.
I really, really hope that this amazing studio will eventually give us one last Ori game, it can be a prequel. Will of the Wisps is one of my favourite games of all time but as for their new game ehhhh.. let’s just say i have zero interest in it but they seem very passionate about it so i hope this review bombing doesn’t affect the studio’s future.
This is a great game, i dont think its fully released yet, but it has a heap of content if you want to get stuck in
I don’t get the criticism at all. From the visuals to the story, music, voice acting, and gameplay, it’s incredible on every level. Sure, some parts aren’t perfectly balanced yet and there are a few glitches, but the game isn’t even fully released. I’ve put around 80 hours into The Breach update already (300 or so in total), and I still can’t get enough.
Wccftech interviewed CEO Hilmar Veigar Pétursson at EVE Fanfest to talk about Online, Frontier, Vanguard, and more.
How world affairs shaped the core theme around ‘connection’ in Death Stranding 2: On the Beach.
I'm sorry but I feel like these producers still doesn't truly understand the appeal of western games and I'm not sure if they ever will. The differences between our cultures is quite different. Just because our games for RPG are usually open world doesn't mean they should make their JRPG open world. The same applies to whether you can create your own character/story and make decisions that effect the outcome of the story. Realism and anime style graphics, I don't mind either style and I think most people don't; what is important is their visions from the very start of development on what THEY want to create.
Everything meddles together to create a game, it is their vision and what goals they wish to achieve that makes games successful. If you are simply trying to copy others without understanding the true appeal of them on why they are successful, you're doing it wrong. Some basic things to think about is who are we marketing the game towards? Adults, children, western audience, worldwide audience? There are so many things that must be thought thoroughly. It not just about making the money everyone else is making cause it won't work.
That's why I feel like japan developers, especially in their JRPG genre has fallen besides a few series like Persona, Tales of and (hopefully) Final Fantasy. It also don't help that they usually have small budgets compared to the western market because that effects development alot.
Good read. I think jrpg's are adapting to a new global market.