270°

After Everything, Will No Man's Sky Live Up To The Hype?

As everyone knows by now, No Man’s Sky is an upcoming sci-fi exploration survival game being developed and published by the indie British studio Hello Games. The first teaser for the game was showcased in 2013 and the game is finally coming to the Ps4 and PC this August.

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gamingcentral.in
Null19803274d ago (Edited 3274d ago )

On another article posted yesterday on N4G, I saw someone complain that they hadn't seen any green planets. Glad you settled that by posting a picture of a green planet. Man, this game is gorgeous. Even if it only lives up to 80-90% of the hype, I think I'll be happy.

I'm really looking for a game that is really chill, a break from other high action games. This isn't COD, so it may not appease those kind of fans.

dirkdady3273d ago (Edited 3273d ago )

Probably not because the hype is unrealistic for any game.

The game will be good for what it is and gamers should set their expectations appropriately.

I imagine this game akin to Minecraft but from an exploration standpoint.

thekhurg3273d ago

Game never stood a chance to begin with.

ArchangelMike3274d ago

How about we all just wait for the gameto be released and then find out. It's ironic all these articles trying to pull the game down are still fanning the hype flames.

Aenea3274d ago

Will it be snowing on December 19?

We don't know. Same answer for this....

Sunny_D3274d ago

Sure it can. AS long as people don't overhype themselves up about the game and what it could offer versus what it will actually offer in the final product.

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70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

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videogamer.com
Jingsing1d 14h ago

How about an official level editor for Boltgun?

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused2d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 21h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon1d 15h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

80°

No Man's Sky Receives Significant Visual and Performance Upgrade on Nintendo Switch 2

No Man's Sky on Nintendo Switch 2 offers a major leap in graphics and performance over the original release.

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twistedvoxel.com