Hey Poor Player's Adam Foster writes: "While more than a simple "walking simulator," Breached's host of mini-games and exploration became repetitive and made me wish it wasn't."
Separate difficulty settings for combat, exploration, and puzzles
We remember when videogames understood the joy of exploration
I do miss this with games, I think that's a major reason skyrim and fallout 4 were so successful even with them stripping alot of RPG mechanics. We don't have enough studios doing things like the first 2 Dragon Age games, first 2 mass effect, dark soul series, turn based (I miss this so badly), seems like to many dev's are trying to use the same formula Action action action and it's not always bad but just leaves the market kinda stale in my opinion.
Yeah, GTA San Andreas the main character becomes fat, plus many activities from looting, gambling, playing basketball, etc.
Bush exploration, wombat-style.
Aw, kinda disappointing. Hearing about all the mini-games made me think this was going to have a decent amount of value to it.
Disappointing