For all the hate Watch Dogs gets, does it really deserve it?
It definitely wasnt the worst game ever but it also wasnt good. Boring and terrible protagonist, boring open world, no art style, poor performance on PC, stuttering locking features on PC, horrible driving, and more tower unlocks. Im definitely not getting the next game at launch but I will be keeping an eye on it. No tower unlocks, new character with a personality, new city that appears to have some life in it and more hacking abilities are all great to see. Hopefully this can be like what Assassins Creed 2 was to the 1st game.
Boring and terrible Protagonist: I'll agree with boring, but I don't think he was terrible. Not everyone has to be exciting. I know this sounds weird, but I think it can work sometimes and I was ok with it in this game. I compare it to Person of Interest which, for me, is the best network TV drama in the last decade. John Reese was not an exciting person. He is very wooden, withdrawn, and often unemotional. But it worked for the character he was portraying. Boring open world: Disagree No art style: disagree https://farm8.staticflickr.... http://www.planetdamage.com... It had it's wireframe inside the system look for many things. The rest was a simulation of a real city that doesn't leave a lot of room for interesting art. PC stuff: didn't play, but I heard of it, so I won't disagree horrible driving: It wasn't great, but it was effective and manageable which is all I need. So many other games get it worse. More lock towers: Yep, and I liked them, as cliche as they may be.
It wasn't the worst game ever but it was easily the most frustrating game Ubisoft has released this gen & in some number of years. It was just poorly thought out from start to finish. The only upside was the hacking mechanic for me...everything else fell somewhere between lackluster & straight up infuriating. Even dropping the game down to easy, some enemies are still bullet sponges & Aiden is extremely underpowered. They give you tactical options w/ bombs & hacking elements, but then they randomly spawn enemies so you can't really use those options in many instances. The absolute worst part of the game for me was the Iraq fight. Not only did they so poorly place enemies & cover in an extremely close quarters arena, but every time you died you had to Listen....to....Iraq's.... poor...voice....actor....delive r....garbage....dialogue....in. ..the...slowest....manner...pos sible Every single time. The checkpoint system was just bad for me. If they throw literally everything else out & just build up from the hacking stuff they could make something cool so I won't count it out, but even 2 years later at a $14 price point I still barely felt the first was was worth getting. Just some basic stuff was very poorly designed. And Aiden was so uninteresting that he couldn't even get his own wife & kid for the bad guys to kill & threaten, he had to borrow his sister's. That spoke volumes.
Watch Dog's biggest problem was Ubisoft. If Ubisoft didn't strait up lie about the game, I think more people would've warmed up to it. Now, if Ubisoft didn't lie, would the game have been loved like GTA 5? No, because, after all, it's simply an average game, but there are a lot of people who love average games. I believe most of this game's hate isn't for the game itself, rather it's for Ubisoft.
I really enjoyed it. I don't understand the hate.
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