220°

Why Miyamoto Didn’t Want to Call Zelda: Breath of the Wild An Open World Game - IGN

Nintendo's most famous game designer explains why entertainment is such an important part of its products.

TheSuperior 3287d ago

I thought the name was interesting as soon as I heard it. The game looks beautiful though :D

DiscoKid3287d ago

They aren't referring to the title of the game. lol

XisThatKid3286d ago

The reason is because they wanted to say just this. Calling things something else than what it is makes it SOUND unique especially when it's really not. Calling Destiny a "shared world shooter" instead of a watered down MMO shooter sounds allot more appealing. I'm pretty sure I can call Skyrim something else too if I was over compensating for something or feel the need to differ from competition

naruga3287d ago (Edited 3287d ago )

open worlds are proved to be super boring after a moment (GTA, MGS5, MMORPgs, Watch Dogs etcetc)...new Zelda isnt basically openworld, is a linear game with open world environments-sections which fully include all Zelda game elements ( mechanics , gameplay etc)..imo it has big difference and its a far better direction from a classic open world...it s smhting like MGS3 but at far bigger scale

Articuno763286d ago

That actually sounds kinda awesome and very much a Zelda-ish take on the whole 'open-world' thing. Glad that Zelda is approaching things in a way that makes sense for Zelda instead of just piggy-backing on whatever is popular and churning out something generic.

XisThatKid3286d ago (Edited 3286d ago )

You can still call your game a general and known genre title and not be generic. It's when you want to be all hipster and try hard you call it something else when it IS just what your saying it isn't too give the illusion of innovation or originality. I'm not just referring to Zelda, it can still be different or innovative and still be called an open world game .it's like they just want to be away from buzz words to keep the impression of being unconventional or eccentric smh.

Metallox3286d ago (Edited 3286d ago )

I'll stick to the source from the guy below me.

NotEvenMyFinalForm3286d ago (Edited 3286d ago )

I clicked agree by accident but I actually disagree with you. Your perception of the game is totally wrong and what you just said is completely false. The new Zelda is not linear at all, it truly is an open-world game.

http://www.polygon.com/e3/2...

OtakuDJK1NG-Rory3286d ago

It's basically the player choice to make linear for themselves. By going straight to the final boss. If they want to.

wonderfulmonkeyman3286d ago

Nah.
The closest this new Zelda gets to being linear, is needing the first 4 spiritual orbs from the first 4 MAIN shrines before you can leave the plateau via the Paraglider.

Other than that, there really isn't any linearity; you can approach the game's diverse areas any way you like, in any order.

+ Show (1) more replyLast reply 3286d ago
NotEvenMyFinalForm3286d ago

Nintendo comes off a bit too arrogant every time they start arguing semantics, something they do often when trying to explain their philosophies. They just don't want to admit that many of the stuff they do have been done before by other devs, it's like they want to feel they are pioneers of everything.

Zeldafan643286d ago (Edited 3286d ago )

It's not about using familiar mechanics, it's about HOW you use those familiar mechanics in new and interesting ways and from the looks of it it appears as though they're going to be using those familar mechanics in many new, interesting ways. One thing they have stressed is that the puzzle solving is very open-ended in this game and you can clearly see that that is the case.

Sly-Lupin3286d ago

That's pretty much Nintendo in a nutshell. They are masters of innovation, not invention. That means taking existing ideas and improving them. Taking familiar concepts and approaching them from a new direction. That's the philosophy they take to both software and hardware development, and for the most part it has served them very well.

BullyMangler3286d ago (Edited 3273d ago )

sony and micro look up to nintendo - Fact.

3286d ago
miyamoto3286d ago

I remember Mr. Iwata identifying Nintendo as the Apple of video gaming business and aiming to have Activision like profits ...
... maybe in regards to pricing their products and not innovation.

wonderfulmonkeyman3286d ago

I like the term "open air adventure" better than "Open world game" here, because, to me personally, it just sounds like it fits the "wild" focus of the game better than merely saying "Open world game".

Whereas OWG says "Here's this huge and exciting world for you to explore!", OAA sounds more like it's saying "Welcome to an unknown land, rife with secrets and dangers to explore, discover, and conquer! Here begins your new life, and a new adventure!"
It's the feel of the term more than its actual meaning, which isn't very different from the term Open World Game.

It's like they said in one part of the interview: "It’s not just a world that you’re passing through. It’s sort of a world that you’re a part of. So much of the adventure and exploration is in this outdoor space, and the theme of wilderness collectively seemed like 'Open Air' was the right fit for it.” "

70°

Celebrating Zelda's 35th Anniversary: What Makes The Legend of Zelda Special?

When you play a Zelda game, even if you don’t like it, it’s hard not to recognize that these games are full of passion and care in every aspect. Despite many games in the franchise having similar gameplay mechanics and story beats, fans still come back time and time again, eager to see the new incarnations of Link, Zelda, Ganon, and Hyrule.

Read Full Story >>
play.jumpcutonline.co.uk
Smbnokc871578d ago

It's not the last of us so that alone makes it better.

90°

5 Side Characters Who Deserve Their Own Games in 2021

BY JOHN SANTINA: Video game side characters and sidekicks rarely get the spotlight that they deserve. Mario, Nathan Drake, Sonic and Gordon Freeman get the accolades for saving the day, but their adventures wouldn’t be anywhere near as entertaining without their supporting cast.

But, what if those unsung heroes could star in their own games? Not every side character would make a great lead, but there are several that would be great fun to play as in their own adventure, away from the shadow of the star of their franchise.

These are 5 side characters who we would like to see receive their own games in 2021.

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growngaming.com
140°

Ranking Every 3D Zelda From Worst To Best

KeenGamer: "Ocarina of Time revolutionised the Zelda series when transitioning from 2D to 3D, but now that two decades have passed, how does it stack up against the rest of them? The Legend of Zelda rankings are a very divisive topic, so what better way to make tempers flare by ranking every 3D Zelda game from worst to best."

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keengamer.com
NecrumOddBoy1833d ago

I'd swap BOTW with OoT but I agree that Wind Waker is the best; at least IMO.

mikeslemonade1832d ago

All I know is BotW is the worst

CrimsonIdol1832d ago

I reckon's it's probably the second worst. That second one for Wii that forced you to use the motion controllers for everything was horrible, but mostly because of the controls. But then at least it was still a Zelda game instead of another one of those boring Ubisoft sandbox games with a Zelda skin

Tross1832d ago

Why, because BotW is different? I mean, I would put OoT near the top too. Maybe BotW needs its own category. We can call it an open world Zelda game, because that is essentially what it is. But, just because something is different doesn't make it bad.

MWH1832d ago

I didn't like Majora's Mask at all, to me it felt devoid of the charm and the imagination Ocarina of Time had.
And no Zelda list is complete without A Link to the Past.

ZeekQuattro1832d ago

As iconic as A Link To The Past is this list is worst to best 3D Zelda games.

MWH1832d ago

ah! my bad i missed the 3D part, age if you know. no harm intended.

CrimsonIdol1832d ago

No way. It was probably the most creative they ever got with Zelda. Too imaginative if anything, getting stuck in the apocalyptic Groundhog Day in the Zelda universe maybe went too far out of most peoples gameplay comfort zones, and I have to admit there's a certain despair I got at trying to get a bunch of things done right in the world only to have it reset on you over and over.

MWH1832d ago

I respect your opinion wholeheartedly but that's how I felt toward it. I'm not saying it was a bad game, far from it, but I didn't enjoy it as much as I did with OoT. it felt lifeless and with a sense of despair like you said, maybe that didn't connect with me at that point of time. anyway, if you love it I totally respect that.

Shiken1832d ago

The Zelda IP is a very diverse IP with varying control schemes and features (masks, time travel, motion controls, touch screen, linear, open world, Wolf Link, etc). With that in mind, no one is going to value the same things as everyone else. These lists will vary from person to person, and there is no wrong order.

Rebel_Scum1832d ago

Skyward Sword should be on the bottom of this list...always.

Good-Smurf1832d ago

The only Zelda game that interested me was The Wind Waker.
I adored its design and the game have aged beautifully.

MWH1832d ago

I agree Wind Waker was a great game. I remember when it was announced everybody was confused for quite a while was it Walker or Waker, good times.