Nintendo's most famous game designer explains why entertainment is such an important part of its products.
When you play a Zelda game, even if you don’t like it, it’s hard not to recognize that these games are full of passion and care in every aspect. Despite many games in the franchise having similar gameplay mechanics and story beats, fans still come back time and time again, eager to see the new incarnations of Link, Zelda, Ganon, and Hyrule.
BY JOHN SANTINA: Video game side characters and sidekicks rarely get the spotlight that they deserve. Mario, Nathan Drake, Sonic and Gordon Freeman get the accolades for saving the day, but their adventures wouldn’t be anywhere near as entertaining without their supporting cast.
But, what if those unsung heroes could star in their own games? Not every side character would make a great lead, but there are several that would be great fun to play as in their own adventure, away from the shadow of the star of their franchise.
These are 5 side characters who we would like to see receive their own games in 2021.
KeenGamer: "Ocarina of Time revolutionised the Zelda series when transitioning from 2D to 3D, but now that two decades have passed, how does it stack up against the rest of them? The Legend of Zelda rankings are a very divisive topic, so what better way to make tempers flare by ranking every 3D Zelda game from worst to best."
I didn't like Majora's Mask at all, to me it felt devoid of the charm and the imagination Ocarina of Time had.
And no Zelda list is complete without A Link to the Past.
The Zelda IP is a very diverse IP with varying control schemes and features (masks, time travel, motion controls, touch screen, linear, open world, Wolf Link, etc). With that in mind, no one is going to value the same things as everyone else. These lists will vary from person to person, and there is no wrong order.
The only Zelda game that interested me was The Wind Waker.
I adored its design and the game have aged beautifully.
I thought the name was interesting as soon as I heard it. The game looks beautiful though :D
open worlds are proved to be super boring after a moment (GTA, MGS5, MMORPgs, Watch Dogs etcetc)...new Zelda isnt basically openworld, is a linear game with open world environments-sections which fully include all Zelda game elements ( mechanics , gameplay etc)..imo it has big difference and its a far better direction from a classic open world...it s smhting like MGS3 but at far bigger scale
Nintendo comes off a bit too arrogant every time they start arguing semantics, something they do often when trying to explain their philosophies. They just don't want to admit that many of the stuff they do have been done before by other devs, it's like they want to feel they are pioneers of everything.
I like the term "open air adventure" better than "Open world game" here, because, to me personally, it just sounds like it fits the "wild" focus of the game better than merely saying "Open world game".
Whereas OWG says "Here's this huge and exciting world for you to explore!", OAA sounds more like it's saying "Welcome to an unknown land, rife with secrets and dangers to explore, discover, and conquer! Here begins your new life, and a new adventure!"
It's the feel of the term more than its actual meaning, which isn't very different from the term Open World Game.
It's like they said in one part of the interview: "It’s not just a world that you’re passing through. It’s sort of a world that you’re a part of. So much of the adventure and exploration is in this outdoor space, and the theme of wilderness collectively seemed like 'Open Air' was the right fit for it.” "