It’s like Assassin’s Creed II all over again!
Large is not always better. I remember one of their talking points for the first one was something like Content Density. They purposefully made the map the size it was and worked hard to make sure all sections get used so space isn't being wasted. Doubling the map size either means they're adding a lot more content (which may not be a good thing if a lot of it is just places to hide colletibles) or they're leaving space in the map with no content.
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