Despite the positive buzz stemming from the 2016 Electronic Entertainment Expo, the data shows an alarming decline in original ideas.
WTMG's Leo Faria: "When a collection has a literal hundred games, you’re bound to find one or two you end up playing for quite a while. Even if 100 in 1 Game Collection is one of the least creative gaming compilations I have ever seen, with the in-game characters themselves stating you shouldn’t expect much from it, it’s not the worst thing in the world. There’s just not a lot of creativity in this package. Most games are clones of classics from thirty years ago, with a less exciting presentation. I guess that, if you can find it for cheap one day, you might get a kick out of some of its content, but this is a bonafide example of “quantity over quality”, not the other way around."
Capcom’s Monster Hunter Wilds is a hit, but major PC and console performance issues and radio silence are testing even the most loyal fans.
Digital Foundry : Big frame-rate drops and inconsistent frame-pacing must be addressed, for starters.
I was happy with this E3. The analysis here asks if we should be happy with that kind of drop? Well I would like more. I would like E3 to be more about new games than Call of Duty 17, but the mix felt good this year.
'As much as the gaming community rallies around the big brands it has come to love, it’s in the development of new IP that gaming as an artistic endeavour has the most room to grow and capture new audiences."
This may be true, but you can also reinvent old IPs, like what happened with God of War. That way, it doesn't necessarily have to stifle creativity.
I'm curious. Does new IP in this case mean it hasn't been released or hasn't been seen before?? What I mean is does the likes of horizon zero dawn and scalebound count as new IP in this case or are they excluded because we saw them last year??
Ubisoft and Microsoft especially very few
EA announced Fe 2016, missing from list
http://www.ign.com/articles...