20°

NZGamer: Wolfenstein First Look

NZGamer writes: "The Wolfenstein series is about as old as FPS series get, and now the third installment in the series is coming – yes, I said the third; there were two 2D games developed by Muse software for some older systems such as the Commodore 64 before Wolfenstein 3D came along - hence they put "3D" in the title. That brings us to the sixth installment in the main series with a working title "Wolfenstein". They only just announced it last month, but being a Wolfenstein title you probably already figured out Nazis will be involved."

The Good: Wolfenstein 3D is still fun

The Bad: The huge rats in the SNES version of Wolfenstein

The Ugly: 'Next-gen-brown'

Zerodin5714d ago

This game makes me want to touch myself.
I am touching my penis...I really am.

Qdog5714d ago

I am excited to say that it's on it's way... I hope they stick with the nostalgic feeling of the original though, I loved it for what it was...

90°

Wolfenstein: Killin’ Nazis Never Gets Old

Sometimes, you want a relatable villain who makes you question your own morality. Other times, you want Frau Engel.

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dualshockers.com
IamTylerDurden1373d ago

It got old tbh. Machine needed a break from the IP. Indie is a good reprieve.

90°

Best Wolfenstein Games - All the Wolfenstein Games Ranked

BLG writes, "There can be only one best Wolfenstein game. Since the franchise’s debut in 1981, the Wolfenstein series has graced our gaming platforms for over forty years. It’s hard to believe, but it’s true! In honor of that legacy, we’re going to list some of the best Wolfenstein games and the worst. That’s right: it’s the Wolfenstein games ranked."

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bosslevelgamer.com
RaidenBlack627d ago

Scheiße! Nein.
Return to Castle Wolfenstein is the best in the series. After that:
New Order
New Colossus
Old Blood

Harryvok626d ago

I really wish they'd remake Return to Castle Wolfenstein from the ground up. Easily the best of them all.

620d ago
70°

MachineGames Proved It Was Worthy Of Wolfenstein By Fixing Bugs For Id Software

Speaking on Wassup Conversations, Matthies told the host that once MachineGames was founded, it didn't have enough money to hire a full development team and pitched around ideas for a while. Eventually, Id Software offered the team a chance to work with their IP, but first, they needed to prove themselves.

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thegamer.com