Why don’t games get repetitive? After all, most games have the player perform the same action again and again and again in order to reach the end goal. Well, the developers add in new enemies, new abilities, new puzzles and new gameplay strategies to keep gameplay varied and engrossing. In an action game, for example, different enemies have varied strategies in order to be defeated. Perhaps one enemy may only be vulnerable in the back, which would require a back-slash, while another enemy needs to make an attack before it becomes vulnerable.
Just like you don’t ask a woman her age, you don’t ask a Final Fantasy fan how many games there are in total.
I don't quiet get who it's directed at. General player? Sure, I can believe them not knowing some of the less popular final fantasy games. But final fantasy FANS? There is nothing forgotten about these games.
"Back in the innocent days of 2010, A World of Keflings was a fairly popular successor to A Kingdom for Keflings. I even wrote about it a few times in 2012! But the world of humans moved on, and NinjaBee's city-building/adventure game was last seen on the ill-fated Wii U in 2014. Fast-forward to the dark year of 2025, and not only is A World of Keflings coming to Steam, but there's already a playable demo! Perhaps the cheerful, no pressure gameplay that the Keflings bring is just what we need nowadays," says Co-Optimus.
Game developer Hideki Kamiya talks about Bayonetta in the Smash Bros. games.