220°

Valve is Paying VR Game Developers to Stop Them Taking Exclusivity Contracts

Normally when a hardware manufacturer gives a game developer a wad of cash it's to stop them from releasing its game anywhere else. Microsoft paid Crystal Dynamics a chunk of change to release Rise of the Tomb Raider on Xbox One first. Sony paid Konami lots and lots of money to keep most the Metal Gear games exclusive to PlayStation. It's been that way for years.

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kotaku.co.uk
_-EDMIX-_3286d ago

Amazing! They are doing it to protect their market.

donthate3285d ago (Edited 3285d ago )

Yeah, but it sounds very consumer friendly. Unlike today's way of doing exclusives. Kind of glad MS is moving away from timed exclusivity. I hope they cut it all out.

Sony though? I don't think there is any hope of them abandoning it. They will cling to it, because a lot of their advantage is quickly evaporating. Sony is competing with Valve/Oculus, not just MS and it is heating up.

lodossrage3285d ago (Edited 3285d ago )

Are you joking?

MS moving away from timed exclusives? You say that yet you saw what they just did with Dead Rising 4 JUST TWO DAYS AGO at E3?

Microsoft are the ones more likely to do that than Sony. And as for clinging to it, You do realize MS has (and continues) to do that far more than Sony has.

A good portion of the games even published by Microsoft Studios are being developed by third parties as either timed or full XB1/ Windows 10 exclusives. DR4, Scalebound, and Recore are very recent examples.

Sure, Sony does it too. But let's not kid ourselves on who does it more and/or who seems to need it more.

Stogz3285d ago

Am I the only one that sees the irony in your name since damn near every post you make hates on Sony?

3285d ago
SgtPepper18063285d ago

MS and Somy are fairly equal nowadays. I'd rather a situation like Dead Rising 4 or Street Fighter 5 where the 3rd party game is fully or timed exclusive than a situation like Destiny when content in a game is kept away from gamers who paid the same price. That shit pisses me off.

_-EDMIX-_3284d ago

I'm not sure what you're talking about in light of Tomb Raider and even Dead Rising 4.

Valve is also doing this because they do not have enough Leverage to make anyone make an exclusive for them on an open platform......

I own many Steam games on PC but I also purchased games from good old games and origin and boxed retail PC games because it's an open platform they cannot control who makes what for who.

The best they can do is try to gain a neutrality for the market which is nice of them but please don't try to make it sound as as if they're doing this for nothing they are doing this so that way the market more open if they could get exclusives they very much would.

How could Sony compete against valve? When is valve making consoles?

The company like valve may not be able to compete against a company like Sony because the people that still make games that get distributed through Steam still make games elsewhere if they get the chance in terms of funding.

Valve doesn't own the games on Steam I'm not sure you know what you're talking about.

What advantage? PlayStation is waiting like it's won the previous generations based on having an international appeal. PlayStation 2 dominated while being the weakest PlayStation 4 is dominating or being the strongest.

What advantage? Good games? International appeal? Amazing relationship with third parties? Lol 😂

+ Show (2) more repliesLast reply 3284d ago
freshslicepizza3285d ago

this is why so many love valve. this is also quite the opposite of the sony pub fund.

http://www.forbes.com/sites...

Thatguy-3103285d ago (Edited 3285d ago )

Exclusives sale products whether people believe it or not. It's the thing that sets these platforms apart.

3285d ago Replies(5)
Pledius3285d ago

Doesn't necessarily means it's the right thing to do.

Honestly Valve could have used the money that they used to stop the exclusivity, they could have just used that money to make their own exclusive. But sometimes it's money isn't the only thing you strive for

donthate3285d ago

Far less than you think it is.

WeAreLegion3285d ago

These aren't platforms though. They're peripherals. That's like locking Sony movies to only Sony Blu-ray players. It's insane.

freshslicepizza3285d ago (Edited 3285d ago )

restricting access is good for the companies trying to sell you that hardware but why is it good for you the consumer to the point of caring either way? so stop acting like you work for them.

garrettbobbyferguson3285d ago

The thing that set these PERIPHERALS apart should be their quality, not exclusives for glorified monitors. Imagine if I couldn't play a certain game on my Samsung/Dell Monitor but only on Asus. That shit wouldn't fly with anybody.

kneon3285d ago

The problem right now is that there is no standard for VR peripherals and they are currently all a bit different. And there are far too many, besides the big 3 VR headsets there are dozens of other smaller companies. Plus there is the phone based VR which are set to soon improve in quality in work better with non-Samsung devices once Google daydream rolls out.

And that's just handsets, there are all kinds of additional devices for VR which again have no standards.

darx3285d ago

Exclusives moving hardware is the way of the dodo. Just look up the top grossig games on either console.

_-EDMIX-_3284d ago

I don't disagree that exclusives help with sales but the numbers show overwhelmingly third-party games actually move more units than exclusives do.

+ Show (6) more repliesLast reply 3284d ago
Sweendog0073285d ago

Glad to see they are trying to stop exclusive contracts , and allow anyone to play a game. I like all kinds of games , but I am not paying 300 quid for console or machine to play one game I like.

It's also so that VR takes of proper and becomes successful , if it's not it could up the biggest flop in the market

A simpler world which will never happen is one machine every game on it ... One can only dream lol

_-EDMIX-_3284d ago

Well not all games are going to be multi-platform so the idea that anything is "exclusive" because it's not on another platform based on this idea to sell another console is a bit ridiculous.

What about the independent teams that create titles on PC that I've yet to have the funds to create console versions? Is someone paying them to stay on PC too?

Understand that they are games that only appear on a specific console because they don't have the funds to go on multiple consoles.

Consider this who is paying the third parties that were releasing their games on PC , PlayStation 4 and Xbox One to not release games on Wii U?

All Is Not What It first appears to be. Some games being exclusive might have been the only way of the game even existing in the first place.

You're always going to have games on a couple of platforms and not on all that's always going to be a thing simply because not all teams will have the luxury of having the funding to create multi-platform day and date

Consider not even top teams like Activision , Ubisoft and EA created games for the Wii U a few years or so after its release.

Which means even those that could afford to , won't if it affects their bottom line.

Which actually means no one convince them to not make anything on Wii U other than low sales which also means that you're only going to get titles appearing on platforms if they're actually viable and successful.

ocelot073285d ago (Edited 3285d ago )

Even though I like what Valve are doing here. It really shouldn't have to come to this. I hate exclusive content and timed exclusive crap. Even though am getting PS VR I hate that fact Sony paid for some exclusive VR titles such as Batman VR and Battlefront VR. These should be experienced on PC as well with people who bought a Vive or a Rift.

Same goes to Facebook and the Rift. Why deny people who own a rift from playing some VR games like The Climb?

feraldrgn3285d ago

Did Sony even have exclusive rights to Metal Gear?
Or is that made up to try say Sony paid for something?

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150°

Xbox Game Studios' 2025 Calendar: Confirmed releases and dates

A year packed with major releases for Xbox consoles, PC and Game Pass.

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generacionxbox-com.translate.goog
Lightning771d 8h ago

ninja Gaiden being released 8 days apart is insane MS hasn't learned anything with shoulder to shoulder releases. October 29 for Outer Worlds and October 21 for Ninja Gaiden. These games now range from 60 to 80$. Yalls audience might GP it but other platforms have to buy it and your average person won't shell out that kinda money a week apart.

franwex15h ago

Aren’t those games made for different audiences though?

Lightning777h ago(Edited 7h ago)

Yes but what if you want both?

Not everyone can buy both.

Reaper22_13h ago

Well, you dont have to buy it. Noone is making gamers buy it a week apart. I don't see anything wrong with it.

Lightning777h ago

You want another Doom The Dark Ages scenario? I'm surprised Oblivion and Expedition 33 did well with a simultaneous release. Clearly that fatigue was definitely felt with Doom.

They need at least 2 weeks apart.

coolbeans9h ago

You're talking about a first-person RPG and a third-person action game though. So, it's a bit different than EA putting Titanfall 2 and Battlefield 1 back-to-back.

ravens5215h ago

"A year packed with major releases for Xbox consoles, PC , Game Pass and PS"*

V9upped10h ago

PS should copy Xbox and actually develop some games for PS5 😂

dveio9h ago

I count 7 original multiplatform IPs, which were ultimately bought and are now published by Microsoft.

Sigh.

V9upped8h ago

As is normal in this industry

dveio7h ago

Yeah.

I must have skipped those years being frozen in Area 51 in which 75 billion dollar acquisitions of around 25 original multiplatform IPs were already normal.

V9upped7h ago

Xbox, PlayStation, Take2, Ubisoft, EA are mostly made up of purchased studios and games.

Nintendo are the only ones not doing tons of acquisitions.

dveio6h ago

If you look closer again, then you'll notice that I, at any point, didn't even mentioned the adjective "bad".

But you.

V9upped5h ago

Because it’s Microsoft and not Sony

Lightning774h ago

The "sigh" means your displeased. Don't make excuses why is it bad?

dveio4h ago(Edited 4h ago)

Nope, 'displeased' ain't the feeling I had when reading that article.

But speaking of pleasure:

Are you personally pleased with that line-up Xbox have in store for you in the Series' fifth year?

Edit: I didn't downvote you.

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused4d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19924d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon3d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack6d ago

NOooooooooooooooooooooo....... ..............

mkis0075d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.