200°

Dead Rising 4 Is Still Using Forge Engine Rather Than UE4; Mall To Be Huge, No Cross-Play at Launch

Dead Rising 4 is still using the old Forge Engine rather than Unreal Engine 4. According to the developers, the Mall will be huge this time around. No cross-play at launch, though.

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Imp0ssibl33288d ago

I suppose that's why graphics aren't that great. Just hope that means it will run on low end PC's too.

Erik73573288d ago (Edited 3288d ago )

See and that's the problem, people wanna make huge worlds but they look like crap and are empty. I would rather have a world that's more detailed and compact than a empty open world.

This game also looks like its being overly stupid and thinking its funny when its just stupid now like Saints row 3-4 was...

"What the flaming balls is that"
That is a line or very similar to line that this frank has in this game......

Alexious3288d ago

Dead Rising was always a bit silly, though. That's something franchise fans are well accustomed to.

Erik73573288d ago (Edited 3288d ago )

Yea well silly and stupid are two different things.

Like Silly is stupidness with humor to it....this is not funny, its just uncreative stupidity made for 12 year olds.

Shubhendu_Singh3288d ago

Exactly.
Though I still want my games to look pretty, DR4 is I guess under acceptable range. Could have been better.

I have never played a DR game before so, Does the story takes place in a MALL ? (what does that "mall to be huge" means)

Bahamut3288d ago

@Fries1223

"Stupid" is a word used for something having some sort of intelligence deficit. Considering the team who made this game is made up mostly of college grads who have made three successful iterations in the franchise, and is now making a fourth (presumably to be successful), it's pretty safe to say that "stupidity" is not the case here.

What is though, is the fact that you don't like this type of game. That's fine, you can have an opinion. For instance, I hate football games. But do I go on Madden articles to flame like a little baby? Nope. Also, the funny thing about babies is their lack of intelligence, the irony there, ey?

This was just a video showing off different things that you can do with the combat. Just because they chose to not stay within the realms of realism 100%, it doesn't mean they chose a "stupid" route, it just means it's not within your tastes.

Bahamut3288d ago

Because of the armor? I don't think it looks anywhere near as obnoxious as Saint's Row. The suit of armor is a little much, but we don't know what's required to get that. Of course if you get it in the first 20 minutes of gameplay, that would be kinda lame. But if it took forever to unlock this suit, or you had to beat the game or something? Idk, just depends.

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ccgr3288d ago

Bummer on no cross play, will check it out on PC if the price is right

FITgamer3288d ago

Just make the PC verision 60 fps and i'll be happy. The biggest flaw for me with DR3 was it was locked at 30fps and was still a stuttering mess, other than that I enjoyed it.

Garethvk3288d ago

It looked pretty much more of the same when I saw it at E3 and that is far from a bad thing.

Ptous61153288d ago

This is bullshit. Who gets hung for this decision. Capcom or Microsoft? Sonya exclusive street fighter 4 got unreal 4 and we get the same game and same engine.

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60°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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Goodguy0121h ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK59m ago

Lol. Had no idea who that was, but I will admit they do look quite similar.

130°

Hideo Kojima calls Clair Obscur: Expedition 33 “ideal” for one key reason

Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.

gigoran89h ago

Greatness knows greatness. Simple as that. Expedition 33 is a masterpiece, built with a smaller team and with a smaller budget, blowing ubisoft out of the water. It doesn't matter how many devs you have and how much money you throw at it, great studios like Sandfall Interactive will always overcome you.

80°

Warhammer 40,000: Boltgun 2 devs tease things 40K fans "haven't seen before"

Auroch Digital, the developers of Warhammer 40,000: Boltgun 2 have teased a massive expansion in variety for their new FPS game.

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