Polygon:
After 14 years, it's hard to keep track of where each Kingdom Hearts game fits into its expanding storyline. Even developer Square Enix has trouble, it turns out.
As December's Kingdom Hearts 2.8 Final Chapter Prologue nears release, the series' sometimes confounding, often entertaining timeline has been at the forefront of our minds. We met with Tai Yasue, co-director of both that upcoming title and Kingdom Hearts 3, during E3 2016, and we asked him a basic question: How would you explain to someone who's never played it in which order you need to play the series' 14 games?
"You start with Kingdom Hearts χ, [that's] what happened at the beginning," Yasue told Polygon as he began to chart the series. "Then you have 1, 2, a series of spinoffs, 2.8 Final Chapter Prologue ..."
Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.
Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.
It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.
The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?
… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.
Wccftech interviewed Koei Tecmo about their upcoming game WILD HEARTS S, gathering their first thoughts on the Nintendo Switch 2 console.
This new tech, in 2025, is more comparable to 2020 tech than 2013 tech.
*tip toes over that bar*
Also, why are all the comparisons to PS4 and not Xbox One?
I notice it always ps4 or ps4 pro but never xbox one x which is more powetful then the ps4 pro.
sooo ...
what this is telling us, is that it comes down to the game and the devs optimization.