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X-Play The PAX 10: Chronotron

X-Play speaks with Chronotron creator Joe Rheaume about what it's like creating an indie game and being included as one of the PAX 10.

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Infinite Bits: PAX 10 Interview with Joe Rheaume of Chronotron

Continuing our series of interviews with the PAX 10, Joe Rheaume, sole member of Scarybug Games and creator of Chronotron, was kind enough to take the time out of his busy schedule to answer a few questions.

Read on to see Joe's take on being an indie developer, being at PAX, and his thoughts on the XNA process.

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infinite-bits.com

UGO: The PAX 10 - Indie Gaming Goodness

UGO: "PAX is just for you. It's not for the big developers. Or even the media outlets that cover the event. It's a chance for gamers to check out upcoming titles, hang out with other enthusiasts, and generally have a good time while they turn downtown Seattle on it's head for a weekend. But there's also one very important piece of PAX that's focused on showing off the fresh new talent in the gaming industry: the indie developers.

This year at the expo, a group of 10 indie developers have been selected to show off their games to the public. They're called the PAX 10, and Gabe and Tycho (the creators of the Penny Arcade webcomic) have put them at them at the forefront of the show.

This morning began with a press conference with each of the developers fielding questions about their experiences in the indie game world. It's daunting to even try to imagine some of the loopholes these guys had to jump through to get their games certified. And now that a few of them have made the jump to retail, and the others are putting on their final touches, they're all feeling pretty hopeful about their futures in the industry. But it's not time for a vacation just yet.

These, are the PAX 10."

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gamesblog.ugo.com