Craig from TVG writes "It’s a devilish mistress, is voice control. A saucy little addition that makes life so much easier when it works, an unrepentant pain in the arse when it doesn’t. Which, then, was it going to be for There Came an Echo? The real-time strategy release from Iridium Studios places a very heavy focus on vocal control, putting the player in the shoes (and vocal chords) of an omnipresent mission controller, directing your squad in battle and making sure they all stay alive while ensuring the enemy does the opposite. So how did they do?"