340°

FromSoftware, Developers of Dark Souls 3 Working On Three New Games

FromSoftware, the developers of Dark Souls 3, are currently working on three new games. This was revealed by their President Hidetaka Miyazaki in an interview.

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geeksultd.com
GamePeace3290d ago

Impressive. I'm already excited for their next games, they are just too good.

never4get3290d ago

Armored Core Online Multiplayer!!!

GamePeace3290d ago (Edited 3290d ago )

Whatever they do, I'll surely buy it after games like Demon's Souls, Dark Souls I-III and Bloodborne. They've improved much since Miyazaki is on board.

FinalFantasyFanatic3290d ago

Super excited for a new Armored Core, I've been sustaining my mech lust on Gundam Breaker 3 lately.

sullynathan3290d ago

Fix souls 3 pvp and give us new DLC

KentBenMei3290d ago (Edited 3290d ago )

Lost Kingdoms is their best franchise, hopefully we get Lost Kingdoms 3 or an HD compilation. Echo Night is good as well, doing something with that IP would be cool. Same for Kuon and Ninja Blade to lesser extents. Good company but they're focusing on those overrated Souls games too much (I don't blame them, they make money). Do something for Vita, too!

Look at all these disagrees. Bunch of Souls fanboys who don't appreciate From's excellent roster of diverse IPs and just want their "tough" hack & slash. lmao

eyeDEVOUR3290d ago

Id love to see Kings Field or Shadow Tower.. Been playing the shit outta Shadowtower on the vita while listening to kf2 ost. Shadowtower might even be there darkest game...love it!!

Still waiting for Kingsfield 2 to come to the vita, hope to here something this week.

3290d ago Replies(1)
sdcard4gb3290d ago

I wonder if they'll consider reviving King's Field... I mean, there is a tribute to pay to a franchise that spawned Demon's Souls.

Godmars2903290d ago

What do you think Dark Souls is?

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70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

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videogamer.com
Jingsing3d ago

How about an official level editor for Boltgun?

jznrpg1d 2h ago

I’ll get Space Marine 2 when it’s cheaper. I don’t pay more than half price for short games.

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused4d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19923d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon3d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac4d ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.