280°

Injustice 2 Won't Feature Fatalities, Roster Possibly Outed

NetherRealm Studios' recently announced Injustice 2 won't feature fatalities.

BigBosss3298d ago

It'd be nice if they made the game at least a little brutal. I know they don't usually allow their characters to be ripped into shred and stuff, but change is nice once in a while.

Yi-Long3298d ago

Especially considering comic books aren't shy of killing off major characters, only to bring them back from the death months/years later.

maniacmayhem3298d ago

No, including fatalities is a cheap gimmick that is best suited for MK. Injustice should be it's own game and stand on it's own premise and not rely on blood and guts.

Zorkaz3298d ago

I agree, and in the end it is based on DC Comics which isn't often overly brutal in the first place. I mean it would kill me to see Batman tear Joker in two with his bare hands anyway.

KentBenMei3298d ago

I disagree, a little brutal is not enough. Comics are brutal as f*** and these games should reflect that s***.

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CrimsonWing693298d ago

Um were there ever fatalities in any nether realms DC universe 3D fighter?

maniacmayhem3298d ago

Captain Cold will replace Killer Frost, how much money does anyone want to put down he'll have moves stripped from MKX's Sub Zero?

HannibalBarca3298d ago

Captain Cold doesn't have powers, he uses a cold gun, so maybe a clone of subs ice ball, other than that I don't see them being similar at all.

maniacmayhem3298d ago

NR re-used a lot of assets, sounds, and moves from MK to the first Injustice. I'm sure NR will do the same for this one, which is why they have another cold/freeze character.

Cy3298d ago

Did...anybody actually expect this? I mean, last time they were pretty clear about why they weren't doing fatalities, and it isn't like any of those reasons changed.

Personally, I think this is a side effect of speculation article culture. We're so used to seeing the most ridiculous "predictions" for E3 and other similar events that we just throw out what we want and get annoyed/surprised when it doesn't happen instead of having realistic expectations.

KentBenMei3298d ago

I would like fatalities. Also, Goku DLC.

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120°

Playdead co-founder slammed with lawsuit as bitter row with co-founder escalates

Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.

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gamesindustry.biz
130°

Nintendo Switch 2 Pro Controller Review

A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.

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cgmagonline.com
Neonridr4d ago

I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.

peppeaccardo4d ago

$100 ?????????????????????????????? ??????????????????????????????? ???????????????

1nsomniac4d ago

Yea the pricing for Nintendo peripherals is a bigger joke than the game prices. What the hell were they thinking!

peppeaccardo4d ago

i mean for a piece of slightly redesigned plastic with the same take of the last few years this has written GREED all over it ! Shame on Nintendo.

OMNlPOTENT3d ago

It's $85. The standard Dualsense is $75. The Dualsense Edge (Playstation Pro controller) is $200. The Xbox Elite (Xbox Pro controller) is also $200. How exactly is $85 so drastically insane compared to those prices?

Neonridr3d ago

the battery lasts like 10 times as long as a dualsense though.

Stevonidas3d ago

Not true; more like 20.

You may commence with your butthurt, ponies.

fsfsxii3d ago

It doesn't have analogue tho, sooo....

Tacoboto3d ago

$85 USD
or $75 at CostCo (same standard price as a DualSense)

Even at $85, you're getting 3-4x the battery life of a DualSense, and it is (by a HUGE margin) the cheapest first-party console controller with Back Paddles.

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Vits4d ago

The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.

Vits4d ago

Pretty much most things by half a dozen of chinese manufactures. Like, 8bitdo, Gamesir, Machenike, Gulikit, Flydigi, Manba, EasySMX, etc.

The exception would be really low tier stuff by those companies... those wouldn't be better, they would be about the same quality. But more durable.

Themba764d ago

Best controller I’ve ever used I even like more than my dual sense edge

UltimateOwnage4d ago (Edited 4d ago )

Having used Dual Sense, Pro Controller 1, and 8BitDo Ultimate extensively, I am pretty much in love with Pro Controller 2. The easy reassignment on the grip buttons is such a big plus, but the soft edge joysticks are the best feeling sticks of any controller I’ve ever used. It’s really an awesome controller. The HD Rumble 2 also finally has some thud and the headphone jack is great with a pair of good phones. It’s worth the slight price increase IMO.

Profchaos3d ago

The pro controller 2 for me has the best weight and size it fits the hand perfect like the duelshock 4 did imo

I actually dislike the duelsense controller because of its size but the features are amazing on it.

Still as for the pro 2 no analog triggers is surprisingly something I dont actually miss

PRIMORDUS4d ago

I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂

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80°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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wccftech.com
Goodguy015d ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK4d ago

Lol. Had no idea who that was, but I will admit they do look quite similar.