270°

Sony’s Developer Friendly Policies Contributed To PS4’s Lead Over X1 – Dev

"I think Sony just got a bit of a head start in getting the tech out to developers," says Kai Tuovinen from Frozenbyte Studios.

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gamingbolt.com
sammarshall1023025d ago (Edited 3025d ago )

It was the power perception and the hate that followed the original DRM plans

It surely wasn't Knack and Shadow Fall

BiggerBoss3025d ago ShowReplies(3)
ILostMyMind3025d ago

It was becouse PlayStation is a better game system.

Pogmathoin3025d ago

Which is why they are ready to dump it, as is MS with Scorpio....

Pogmathoin3025d ago Show
rainslacker3025d ago (Edited 3025d ago )

@Pog

Maybe because he gave a simple opinion, and you go into accusatory fanboy sensationalism?

Perhaps you can give examples of where simple opinions like Ivan's have been flagged as inappropriate.

If you aren't at fault and you can cite a simple opinion being flagged, then maybe it's because you were off topic? There's a lot of that going on nowadays since the site redesign...such as your entire comment about the bias, and my reply to you. Sorry mods, just trying to answer his question.

To keep it on topic....Sony's in the lead, could be many reasons. Most have been discussed, most probably have some truth to it. There is no one thing either killing or saving either console. Keeping the topic so myopic in consideration is why so many people perceive things wrong on a daily basis. In any case, the article headline says what I did...it's only a contributing factor, not the only one.

Edit: @ pog

I see you were actually citing what I requested.

While he's not completely off topic, he is trolling....going into extreme fanboy sensationalism which I originally thought you were doing in your 2nd paragraph. If he just said, "Xbox One is better" he could still be flagged, because it really has nothing to do with the topic at hand, whereas Ivan is saying what one of the contributing factors is.

Hope that clears things up for you.

Pogmathoin3024d ago

Rain, appreciate the response, but there seems to be an unfair use of the inappropriate tab. Also, when referring to trolling, much of it seems to be hidden under the guise of humour, yet it is clear, and let go.....

+ Show (1) more replyLast reply 3024d ago
3025d ago
miyamoto3025d ago (Edited 3025d ago )

How about Mark Cerny consulting these developer first how they want the PS4 to be built to their liking in the first place?

babadivad3024d ago

It's because the PS4 was $100 cheaper and more powerful than the X1 at launch. It's as simple as that.

ILostMyMind3024d ago

These are two factors. Add better games and better future expectation with good relationship with developers. What remains for someone to choose a competitor?

babadivad3024d ago

They didn't have better games at the beginning. They didn't really have anything. Even Sony was surprised it was selling so much because none of their hitters had even launched.

@IvanSF

+ Show (3) more repliesLast reply 3024d ago
Hold_It3025d ago ShowReplies(9)
3025d ago
ThatGuyDart3025d ago

Not only is Sony more dev friendly with 3rd part developers, their relationship with the studios they own are awesome as well.

For example just recently Naughty Dog was able to cap off Sony's largest franchise in Uncharted and go in a new direction. Sony owns Naughty Dog, technically they have the right to basically force Naughty Dog to continue Uncharted because lets be honest, Uncharted prints money for Sony. However Sony did the right thing and respected Naughty Dog's wishes. Same with Gureilla Games and Horizon Zero Dawn. Could you imagine the pitch GG gave to Sony for that game? Could have been easy for Sony to just say make another Killzone, because Killzone does sell well believe it or not, but nope, Sony trusts their studios.

This is something you don't see with Microsoft. It is well known how MS tried to force Bungie to continue Halo even though the studio wanted to go into a different direction. Bungie had to buy out their freedom to become independent to create what we now have in Destiny (foolish of MS. Could you imagine if Destiny was exclusive to Xbox?). Another example is how MS basically transformed the former Black Tusk studios into what is now The Coalition after they acquired Gears of War from Epic Games. Microsoft literally canceled the new ip that was being worked on, changed the name of Black Tusk Studios and basically demanded they develop Gears 4. Now The Coalition is basically the same as 343 studios, you will never see a new ip from those guys as they are the "Halo dev" and the "Gears dev". Limiting your studios creative vision like that will backfire on MS and they need to learn from Sony.

CaptainObvious8783025d ago

Very well said.

This is just one of the reasons why I support Sony and will never, in the foreseeable future, support MS.

rainslacker3025d ago (Edited 3025d ago )

I was thinking something earlier tonight.

Thought...how many Sony studios only produce one franchise?

Polyphony....well the head there wants to do that it seems because he's so into it. I can't think of one single developer who is so obviously into making the same franchised game for almost 20 years now.

SSM...mostly God of War, but they are also part of the core of ICE team, and their studio is actually part of a larger conglomerate of Sony Worldwide Studios....so most of their work goes under different developer names as well. They are pretty diverse in their offerings under the studio name even though we mostly know them for GOW.

Guerilla... stuck on KZ all last gen and the start of this one, but they've been allowed to move on.

ND, new IP after a very profitable other new IP last gen, after having created many other very profitable new IP's before last gen. Got stuck on UC4 again, but I feel Sony let them make it their way based on all the interviews. It takes a lot to say it's time to "end" a successful franchise and popular character for a publisher.

Media Molecule....extremely successful first outing, only to now be moving onto Dreams.

Japan studios....another conglomerate of developers making all sorts of new things....and in fact, we don't see a lot of repeat games in a franchise from this branch, although they do quite a lot of work with outside 2nd party games as well.

London studios...another conglomerate which has a pretty wide range of games.

Sucker Punch...mostly infamous, but rumor is they're working on a different IP now.

Maybe some of their smaller studios who produce less prolific games are stuck on one IP.

Won't even get into their strong 2nd party partnerships which see plenty of new IP output.

How many devs does MS have producing different franchises?

Rare....well, that's it really. Pretty wide range of games, and supposedly they were allowed some freedom in what to make.
Bungie before they split....Halo Left because they didn't want to do Halo anymore.
343....Another Halo forever dev it seems
Turn 10....forza forever...although admittedly they seem into it like the GT guy.
Coalition...only one franchise which hasn't released so hard to say right now....they were moved off the new IP they were working for.
Lionhead....Fable....and some demo stuff...although they were responsible for something similar to ICE team with Sony.
They have other studios producing other games of course, but who here could honestly name any I didn't list, and actually like the games they're making?

Seems they're getting some pretty decent 2nd party support as of late though....but if the biggest variety is coming primarily from 2nd party, it's not good.

I mean, compare this

https://en.wikipedia.org/wi...

to this

https://en.wikipedia.org/wi...

Scroll down tot he studios work output, and see how many are stuck on one IP for each....and in doing so, one see's where MS isn't doing things right to get ahead or instill the faith that they will deliver compelling content, or that they don't have the variety which truly draws in the most diverse number of customers.

Edit: I'll concede there is some missing information in the MS wiki, but no one can tell me honestly it could possibly amount to anywhere close to the SIE listings.

rainslacker3025d ago (Edited 3025d ago )

Edit 2:

Since I conceded above, I look at this

http://www.gamespot.com/for...

and think, what are those studios making? Where is the variety and more prolific portfolio from MS? That's what Xbox fan boys don't get when Sony fans discuss why they like Sony so much. Sony just has more output of games that appeal to a broader range of people. Yes, there is a lot which wouldn't appeal to us hardcore, or stuff that isn't going to appeal to a Forza/Gears/Halo fan if that's the kind of game they mostly look for, but it's there for those that are interested in it.

I mean, I know there are plenty of sub-studios that aren't listed for Sony in the forum post I linked, which I referenced in my original comment, but you look at their output, and you recognize a lot of the titles, and it's plainly obvious the huge amount of variety that they have coming out. MS....not so much....and that's why Sony fans keep referencing that all MS has is Forza, Halo, and Gears....because that is pretty much it for the big contenders.

That is what's holding MS back more than anything. It doesn't matter if they get that variety through 2nd party IMO, but they have to be consistent, and actually show they're committed to doing such things for more than a few years to actually get people to recognize it. For many, it's the perception that MS isn't committed to that kind of variety, which only enhances the perception that they actually don't have any because they don't have enough of it.

Sony didn't start off with the PS1 being known for the huge variety in gaming franchises, but they proved they were committed to it through 3 generations, and had that faith in the bag by the time the PS2 was released due to constant support and variety on the PS1. MS was doing great last gen with the 360 with variety....then showed lack of commitment when Kinect became their focus....but some people think we should just expect MS maintain this gamer focus of some more variety when everything they do seems to point to the fact they will graze in the greenest pasture? Yeah...it just doesn't work like that for most people.

Anyhow, sorry for the rant. Sometimes it just happens.:)

3025d ago Replies(5)
Show all comments (49)
200°

Take-Two bosses get $25m performance-based bonus, despite sacking 550 people

Zelnick and Slatoff have received a $25m bonus for their management fund after sacking 550 people from Take Two Interactive.

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videogamer.com
thorstein1d 20h ago (Edited 1d 20h ago )

Can't wait to hear how the corporate bootlickers defend this.

seanpitt231d 16h ago

This is the world we live in and people seem to think it's acceptable

Cacabunga1d 14h ago

550 probably consultants.
GTA6 is in tweak phase, no need for massive number of people for that.

PRIMORDUS1d 14h ago

Best way to get rid of people like this is to make them disappear, permanently.

purple10120h ago

Bury them deep, plant an endangered species of tree ontop- body can never be recovered 🧐

Don’t ask how I know this 😂

JackBNimble21h ago

So don't support take 2 by buying games... pretty easy to vote with your wallet.

Profchaos1d 19h ago

They also just held a leadership vote I don't think there was any changes

Software_Lover1d 18h ago

I really don't even think CEO's should get bonuses. If I were a CEO and I made millions, I would like to think I wouldn't. Or if I had to legally, I would maybe find a way to disperse among the lower tier employees. Take my bonus and turn it into stocks to disperse out to those employees evenly.

DarXyde1d 6h ago

That would be the way to do it. Imagine thinking a CEOs "leadership" is worth that much money while the talent makes the product.

Insanity.

FinalFantasyFanatic1d 3h ago

I remember when I started working, my department manager used to gift us stuff each year, one year I got a bottle of Scotch, another it was a small basket of treats... But that was also a lot less money than what we're talking about here.

It would be ideal if the CEO could gift a bonus to everyone under them.

thorstein21h ago

Monetary company bonuses (often referred to as Christmas bonuses) were astoundingly common.

The entire premise of Christmas Vacation was set around Clark's bonus.

MrDead1d 18h ago

CEO's work for shareholders and are shareholders they also rely on share price to receive their multimillion dollar paydays and they will happily fire thousands to protect shares. CEO's are there to extract the most value out of a company and give it to the wealthy few.

redknight801d 17h ago

That is so god damn fucked up!! Unfortunately...I know damn well I will be still buying their games but shit like this should seriously have some sort of repercussion of some sort. 550 people get their lives totally up-ended and the leadership get a bonus on top of an already high salary. 25M could set those 550 people up with an annual salary each of $45,000. Depending on where you live, that is a very livable salary even...

Show all comments (39)
440°

Serious Questions Must Be Asked About PlayStation CEO Hermen Hulst After New Concord Report

"It took one trailer for your average Joe Shmoe gamer to know the fate of Concord. Meanwhile, Hulst was at the helm of its development thinking it was about to be "the future of PlayStation." The level of disconnect is tremendous. This isn't just a catastrophically expensive mistake from Hulst, it is an embarrassing one that raises serious questions about whether he is fit for the role he had, let alone the role has has been promoted to. Hulst and co. get paid untold millions to make the exact calls that just cost Sony half-a-billion dollars when they could have gotten a better counsel from the YouTube comments section. Suffice to say, Hulst and any other PlayStation leadership involved in this disaster have serious questions to answer.

Read Full Story >>
comicbook.com
2d ago
Knushwood Butt2d ago

'It took one trailer for your average Joe Shmoe gamer to know the fate of Concord.'.

I wonder if the author bought up a load of physical copies and themed controllers in advance of the game being pulled, seen as they have such foresight.

2d ago Replies(2)
Notellin1d 22h ago

Everyone knew from the first trailer and if not definitely the beta that this game was dead on arrival.

Probably the most easily predicted flop in media history given it's horrendous reception. People wouldn't even try the free beta.

Cacabunga1d 14h ago

Hat is obviously way too big for him..
If i were him id step down..

We want Yoshida san back to get those WW back on track.

VenomUK1d 5h ago (Edited 1d 5h ago )

It’s 100% fair and right to examine Herman Hulst’s judgement, his capability and therefore his suitability to hold the title of CEO.

What happened with Concord? Did it have performance milestones that were missed? It seemed like it was half-baked, Acton and shooting and not much else so did Hulst push ǐt through being so basic because it was his baby? It makes you wonder what games are being greenlit and which ideas are being stopped.

FinalFantasyFanatic1d 3h ago

@VenomUK,
It just makes me think of all the games we could have had instead of Concord, I know Sony wasn't interested in allowing a remaster/port/sequel to Wild Arms and Shadow Hearts, or Japan studios to create a new Patapon game, or a Gravity Rush/Ape Escape sequel. I hate to think what games died for this failure to exist.

FinalFantasyFanatic1d 18h ago

The trailer did not look great, the demo just confirmed people's suspicions, I had no interest in the game.

MrBaskerville1d 2h ago

Probably should have shown that trailer the year before. Instead of a 5 second teaser that revealed nothing.

Morales20221d 7h ago

One look at the characters put me off the game instantly.

Rynxie1d 1h ago

He can make it up to us by bringing back killzone. Maybe a reboot? With the plotholes and inconsistencies fixed.

+ Show (3) more repliesLast reply 1d 1h ago
Chocoburger2d ago (Edited 2d ago )

A bit exaggerative. Half a billion? First we went from 200 million, then 400 million, and now its 500 million? In 3 days some blogger is going to claim Concord cost 700 million!

Yes, the game was clearly not going to succeed, nearly everyone knew this in advance, but if Hulst learns his lesson, and focuses on quality single player adventures (additional multiplayer modes are fine too!), then we're okay. If he doesn't learn, then he needs to get the boot.

This is a make-or-break moment for us to believe in him, don't screw it up. The rumored upcoming State of Play with some big announcements should help bring things back in order. I hope.

SimpleDad2d ago

So basically what you're saying is... wait for E3 for new single player games that will magically appear from Sony.
Herman will, from now on, listen to gamers by releasing Fairgames, Marathon and Horizon gaas.

Crows901d 9h ago

Or maybe until their actual devs release their next games

Sonic18811d 23h ago (Edited 1d 23h ago )

The rumor State of Play will probably just be remasters of old games and more live service games. There's a disconnect between Herman Hulst and the Playstation fans. I'll be surprised if Hulst ain't fired by next year

kindi_boy1d 21h ago

Hulst is doing his job.

-Foxtrot1d 19h ago

I doubt they'd fire him, they'd just say there's "changes in management" or "internal restructuring"

Like Jim Ryan and his "early retirement"

Notellin1d 22h ago

Is it really that difficult to understand? Don't be a bootlicker for Sony leadership.

FinalFantasyFanatic1d 18h ago (Edited 1d 18h ago )

Who knows, they literally grossed 1 Mil, that's nuts, who knows how much was spent on the game, media and merch for it, marketing, refunding the game for customers... It's going to be bad, costings wise. I honestly can't see where all the development time and money went into this game.

@SimpleDad,
Even if he did change direction, we're not going to see the effects of that for years, possibly 3 to 4 years if anything changed, but I'm not feeling confident.

DarXyde1d 18h ago

I don't know, mate.

This is more than, say, an oversight or misstep. Given the budget and life of this game, it's pretty much kiss-of-death worthy (or very close).

They need to move away from the GaaS stuff, but it remains to be seen if they will.

Chocoburger1d 14h ago

If we blame Hulst for Concord, then we can also thank Hulst for Astro Bot. Its only fair that it has to go both ways.
Let's just see what happens next instead of just demanding that he be fired after only 6 months. Jim Ryan started the GAAS initiative, and its going to take time (literally 1 - 3 years) for things to turn around, that's just how the industry is these days.

DarXyde1d 8h ago

Chocoburger,

You're right about that. No disagreement there. I'm not saying I'm not willing to give the guy a chance. He hasn't been in this position long at all.

What I am saying is this was an extraordinary blunder. It's good that Astro Bot succeeded and this failed because it gets the gears turning to figure out what people want.

If it was me, I'd just sell off their live service studios and do what they're good at.

Morales20221d 7h ago (Edited 1d 7h ago )

"The rumored upcoming State of Play with some big announcements should help bring things back in order. I hope."
You mean the one in which they would announce remasters and more remasters?! No, thanks.

MrBaskerville1d 2h ago

I doubt there will be anything notable from first party. They usually reveal shortly before release and I doubt they have anything before spring next year. So if they reveal something, it will probably be in februarys state of play. And more by summer.

DarXyde18h ago

In fairness, they did say not to expect anything big dropping before March.

Even so, announcements heading into the holiday season to entice people to get on the PlayStation bandwagon is a good idea. Console this winter, followed by some games to hammer at your tax refund early next year.

+ Show (5) more repliesLast reply 18h ago
ravens522d ago

If this is a peek at what's to come wit Herman, get him tf out of here asap.

crazyCoconuts1d 18h ago

Didn't he get the job in the midst of the live service strategy? He may still suck, but you'd think it would take about 4 years to see the fruits of new leadership based on how long game development takes...

ravens521d 18h ago (Edited 1d 18h ago )

Colin said it on sacred symbols. Concord was "Herman Hulst baby apparently". Which he was talking about with someone from the Concord team. He had a hand in this.

Michiel19891d 13h ago

yeah people think he can just magically turn everything around when he was put in an awful spot.

@ravens thats called marketing, is he supposed to say: "nah it's kinda meh, not really interested in playing"? And it's apparently working because you guys believe every single word that comes out of their mouth, PR or not.

porkChop1d 11h ago

He's been the head of PlayStation Studios, overseeing all game development and all acquisitions, for the last 5 years. It's not like he was some outsider that just joined PlayStation 3 months ago. Yes, Jim Ryan was the guy at the top. But it would be very naive to think that Herman Hulst wasn't also an integral part of all this.

And if it takes 4 years to see the fruits of new leadership then consider that Hulst became the head of PlayStation Studios 5 years ago. Everything we've seen over the past year would be the fruits of his leadership starting to kick in, no?

Rimeskeem2d ago

Wasn't this game in development way before Hulst became an exec?

IRetrouk1d 22h ago

Why you talking sense man? You know this place lives off bs.

Lionsguard1d 16h ago

Sony was partnered with them already for years, THIS is the only game from Firewalk. HERMAN BOUGHT FIREWALK FOR CONCORD.

Levii_921d 20h ago

Man fanboys really are so pathetic aren’t they and to think i was once a PS fanboy. So embarrassing.

Yes this game was in development for 8 years and then it was picked up by Sony half way through when the moron brothers were put in charge Jim Ryan and Herman Hulst. They put money in this thing believing it was the FUTURE of Playstation.. a fucking live service game.. also closing Japanese studios at the same time. Meanwhile one of their Japanese studios just delivered one of the most critically acclaimed and best PS games ever with just 65 people and three years of development.

DO YOU GET IT NOW YOU IDIOTS

JackBNimble1d 19h ago

Hey guy, if this true not everyone knows that and the article certainly doesn't mention that. First time I've ever heard this.

So you look like a real d-bag calling people idiots who may not have all that facts .

Levii_921d 19h ago

Yes you are right Jack however i don’t care how i look because at this point i have zero tolerance for ignorant corporate boot lickers and fanboys defending this guy and Jim Ryan (at the time lol) when i knew from day one when these two were put in charge of things that it would be a disaster. And you can trace that to Zero Dawn coming to PC in early 2020. I knew even then yup it’s over, Playstation we knew is dead.

gold_drake1d 18h ago

i think u need to get out more, touch some grass. does wonders.

DarXyde17h ago(Edited 17h ago)

This comment isn't cringe or immature at all.

We online are not really what you'd call "normies". We really are more dug in than your average gamer. In knowledge and awareness of the industry.

We're also not a monolith. I cannot for the life of me understand why anyone likes Call of Duty. People are super vocal about how it's stale, yet it sells every year without fail.

Maybe Hulst and Ryan simply aren't terminally online and realize the internet doesn't exactly translate into public reception?

Perhaps those defending PlayStation leadership here don't feel the same way you or I might about how the ship has been steered this generation?

You're not the only one who reads silly nonsense from fellow fans (if you will call their comments silly nonsense). If it bothers you that much—to the point that you come out with...this—it might be time to hit some random keys when you change your password, mate. For your own sake, it is nowhere near that deep.

+ Show (1) more replyLast reply 17h ago
CS71d 20h ago

Good lord. The Sony defending is ridiculous at this point. People need to realize that defending them is what LEADS to Concord type failures. We NEED to call out stuff like the live service push, stupid PS5 Pro price and bare bones PS5 exclusive line up.

The same stupid defense arguments were made when the reports came out that Sony was doing live service instead of a strong push back from fans and here we are in the thick of it.

The point of the article is the Hulst should have taken one look at the steaming pile of trash and said hell no and moved on, like millions of fans obviously did.

Not pour hundreds of millions into its completion (which could have gone to better PS5 single player exclusives like Astro Bot) or even into a better multiplayer IP like SOCOM, Warhawk, Killzone etc.

He didn't and that's a problem. Playstation leadership is out of touch.

(And please no one reply and say Xbox, they're dead and this point and not even worth comparing to)

Michiel19891d 13h ago

Saying that it's not (only) Hermen Hulst who is at fault is not defending sony, it's observing the timeline and using common sense. Playstation's whole strategy with the live service was just a failure, they could maybe have done 1 besides helldivers, but there is no reason to make a scapegoat out of this guy for things when they were greenlit, he could do nothing about.

JackBNimble1d 19h ago (Edited 1d 19h ago )

Ya, this is my exact question. The game was in development for 8 years, what role does Hulst actually have in this?

If anything Jim Ryan was at the helm for a much longer period of time while this game was under development and Jim was the one originally pushing gass.

I don't know anything about this Hulst guy, but is he really the one accountable or just the fall guy?
And isn't there a second sony CEO? I thought there were 2 running the show this time around?

MrBaskerville1d 2h ago

But wasn't he responsible for the game divisions or something, before becoming CEO? Ryan is probably the one to blame though, he must have been responsible for the gaas pivot that has stalled things.

+ Show (2) more repliesLast reply 17h ago
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160°

Palworld maker vows to fight Nintendo lawsuit on behalf of fans and indie developers

Palworld developer Pocketpair has responded to this morning's dramatic decision by Nintendo to file a patent infringement.

Read Full Story >>
eurogamer.net
GotGame8183d ago (Edited 3d ago )

Palworld is better, but Nintendo has$$$$ They can fight it all they want, but will absolutely lose. It is a blatant Pokemon rip off. I do wish them luck though.

RedDevils2d ago

Go check Dragon Quest you would know where Pokemon got their ideas from.

MeteorPanda2d ago

The character design is NOT the issue here. Pokemon patented bullsht. You can patent "Throwing an item to capture a virtual character and another action to release an item that releases a combat character onto virtual world" but my god that is vague as fuck and shouldnt hold in any court...and the kicker? it was patented AFTER palworld was made.

If this lawsuit goes through that is literally going to work on every single monster capture game,

Lionsguard2d ago (Edited 2d ago )

Like the other guy said, this has nothing to do with any of the designs. This is Nintendo patent trolling. It's like Rockstar suing another game if they have a guy opening the car door and yanking them out to steal the car because that's why you do in GTA so therefore that game is infringing on GTA's "patent". And that's the reason why Pocketpair is fighting this because if they lose this opens the doors to MORE lawsuits of this kind.

Profchaos2d ago

Weren't the wire models used in palworld ripped out of Pokemon in the end?

porkChop2d ago

No they weren't. That was proven false. And, again since people don't seem to understand, this is not a copyright lawsuit or about stolen content/assets/designs/etc. It's a patent lawsuit. So far all the possible patents I've seen were filed by Nintendo 4 months *after* Palworld released.

Profchaos2d ago

Then I have no clue what this is about specifically

--Onilink--2d ago

The catching mechanic patent was filed even before Arceus was released, I dont know which ones you have been watching because all the ones I’ve seen were before Palword came out
(Though not all have been approved in the US yet, just in Japan)

porkChop2d ago

The patent for the catching mechanic was filed July 2024 and granted August 2024. It was filed on top of a separate, "parent" patent that had been filed in 2021. Nintendo filed new patents and had them expedited just so they could sue Pocket Pair/Palworld.

MeteorPanda2d ago

it's so dumb. if that patent holds any water in court - any monster capture game is done and gone. cnts.

NotoriousWhiz1d 15h ago (Edited 1d 15h ago )

Source that says it was filed in July? I couldn't find it. And everything I can find states that it typically takes around a year or more for patents to be approved.

+ Show (2) more repliesLast reply 1d 15h ago
jznrpg2d ago

On behalf of their money seems like the biggest reason

Kneetos2d ago (Edited 2d ago )

People want Nintendo to lose as a big middle finger to the company, but if Nintendo wins then they set a precedent for others to follow which could be bad for Nintendo themselves if they end up infringing on a patent owned by someone else

The one I'm reminded of is, a few years ago Sony patented something to do with AI controlling a characters moments in a game to "help get past difficult or grindy parts" of a game

Mario kart 8 deluxe had a the auto acceleration and auto steering technology implemented, so potentially if that came back for mario kart 9 could possibly open the door for Sony to sue them if it's close enough

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