Watch Dogs 2 will be set in San Francisco, and fans who are expecting to visit a lot of locations they know of in real-life SF, should be pleased with what Ubisoft has added.
Honestly game looks gorgeous to me, an improvement over the first one in terms of being alive, more vibrant and gameplay wise. Really hope they have added variety and structure of side missions and that the story is better then the first time around.
You didn't feel it looked vibrant and alive in the first trailer of the first instalment? https://www.youtube.com/wat... I mean, in retrospect, that trailer looks kinda bland to me, but I remember it to look quite cool back then. I put away the first one, after having played it only for about 20 hours, until yesterday when I finally gave it another chance. It's better than I remember, but still with so many flaws. The driving for example is horrible. If they tackle that this time around, WD2 could actually be an okay game, or even a good game (although I don't like the people in the trailer that much. They all look like they're trying to hard to be cool).
they already said they tackled the driving. i didn't really enjoy the first game but this sounds and looks ten times better. the same thing happened with assassins creed, great idea but wasn't really fleshed out until #2 which was a much better game.
The reveal of the first one was awesome but obvs the final product was not that like that overall. I don't have a problem with these devs if anything they seem really passionate about their work.
@Moldybread Well, I wrote "If they tackle that this time around" because saying they've done so means f*ck-all in this day and age.
I remember them saying this sort of thing about Chicago once before. It didn't look like any Chicago that I know of.
A game like this doesn't need fast travel. The game should be enjoyable enough to want to drive everywhere.
Could you not say that about any open world RPG? At the end of the day nobody saying it "needs" fast travel it's merely saying it's there as an option.
This isn't an RPG. I doubt the wold would even be close to the size of The Witcher 3 or even Skyrim.
Doesn't matter the concept Remains the Same if somebody does not feel like traversing the world and merely wants to go from mission to Mission it is nice to have the option of. no one saying you need to.
Thats not the issue, I have heard people complain about not having a fast travel option in a game like GTA. I think it is more of an standard and expectation now to be included in an open world game more then an option by the players, including me cuz it does get boring to drive by the same place 10 hours into a game tbh.
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