210°

The art book for Tokyo Mirage Sessions #FE appears to be censored - Pure censorship madness

I (Robin Ek, TGG) didn´t know that the Western version of Atlus "Tokyo Mirage Sessions FE" art book had been censored in the West. Well, that seems to be the case, I´m afraid. So this is my take on that matter

Yi-Long3264d ago

Even censoring and butchering artbooks now. A new and pathetic low.

Littil_Devil3264d ago

I wonder what they will censor next? As there seem to be no limits in their mind when it comes to censorship...

TGG_overlord3264d ago

Only Nintendo´s and Atlus own imagination will set the limits for what´s going to be censored next.

cleft53264d ago

All of the censorship this game is receiving has killed my interest in it as anything other than a rental. Sad too because I was really excited for the game.

Simon_the_sorcerer3264d ago

This is messed up...So I take it that we have to import art books as well now? (you know, to avoid censorship in the West?).

TGG_overlord3264d ago

I´ve already seen jokes about it on Twitter, so my advice would be that you (and others) start to learn Japanese. Then import everything directly from Japan.

CrimsonWing693264d ago (Edited 3264d ago )

Man I am sick of this garbage. Why's the game rated T? Teens can't handle cleavage and bathing suits? Why even go to that effort to remove artistic freedom? Seriously, Nintendo WTF do you actually think will happen if you leave cleavage in your game? I'll tell you what, absolutely nothing you idiots!

Anybody who is already interested in this game is going to buy it and even if they weren't I doubt they'll base not wanting it off the cleavage. You treat your consumers like babies. Oh no SJWs are so against female objectification and tropes in games that we better cover up this cleavage that magically makes the character different somehow and those SJWs will instantly want to buy the game.

I'm sorry, I never thought I'd say this but I think the industry would be better off without Nintendo as a publisher. I really doubt this level of censorship would be seen on any other platform.

LOL_WUT3264d ago

And to think I wanted a mature title from them smh ;)

CrimsonWing693264d ago

what's interesting is they gave us Bayonetta...but then they censor Fatal Frame, Fire Emblem, and this.

deafdani3264d ago (Edited 3264d ago )

Why are you singling Nintendo out? They aren't the only ones that censor japanese games when they localise them. In fact, plenty of other companies do the same.

Also, do you know for a fact that it was Nintendo who censored this game, and not Atlus themselves?

You said it yourself: if Nintendo, as a company, were so prudish as people make them out to be... how do they explain them funding and publishing Bayonetta 2? Heck, even Hyrule Warriors has a lot of cleavage, and that's a game that handles the Zelda license, and Nintendo was fine with that...

CrimsonWing693264d ago

Yea I'm pretty sure it's Nintendo of America censoring these games. They seem to be the worst offenders consistently. Bravely Second, Fatal Frame, Xenoblades Chronicles X, Fire Emblem, Tokyo Mirage Sessions.

There's no rhyme or reason except to keep a family friendly image that Nintendo seems to aim for. God forbid a T rated or M rated game have a little sex appeal on their console. Gotta attract more people that could care less about the game I guess...

gamer78043264d ago (Edited 3264d ago )

I'm done with Nintendo for a while. All they seem to be doing is the enablement of censorship lately.

The only way to make change is to start voting with your wallets

TGG_overlord3264d ago

Correct, as that´s the only language which they seem to understand perfectly.

OtakuDJK1NG-Rory3264d ago (Edited 3264d ago )

Don't care about it. I am getting the game digitally. This isn't gonna take away my enjoyment.

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110°

Capcom Cracks Down on Modders, Reveals Anti-Cheat Patent for Monster Hunter Wilds

MHHQ - Capcom has issued an anti-cheat patent aimed at detecting and stopping game data tampering during Monster Hunter Wilds multiplayer hunts.

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monsterhunterhq.com
100°

16 Ubisoft Titles Can Now Be Purchased on The Xbox PC Store

In a very intriguing and interesting move, 16 Ubisoft titles can now be purchased on the Xbox PC Store. Of course, this is a first as Ubisoft PC titles have never been purchasable on the Xbox PC Store previously.

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jznrpg2d ago

Servers are going to be bogged down by that 1 guy who will use this.

SimpleDad2d ago

Ahhh, the good old... Xbox PC store?
Who tf uses that?

Tacoboto1d 23h ago

Kind of weird without them being updated to Xbox Play Anywhere purchases

MrDead1d 18h ago

I uninstalled it as I was sick of the ads popping up on my login screen.

180°

Ubisoft Announces Weak Financial Results, Delays Games, but Assassin's Creed Shadows is Going Strong

Ubisoft announced its financial results for the fiscal year 2024-2025, and they're not good, but Assassin's Creed Shadows is doing well.

Read Full Story >>
simulationdaily.com
neutralgamer19922d ago

Three companies keep showing their true faces and telling us who they are but for some weird reason we refuse to believe them. Even when everything they show just makes their greediness even stands out more

Keep messing with the consumers and keep being greedy. Keep telling your consumers to get comfortable now owning your games and we will. You only have few IP's that gamers care about anyways so

"soon enough tencent will buy you out. They already own 49%. Keep deleting games from gamers libraries and getting sued over it instead of making offline play possible for the crew" it's sad that I believe in 10 cents more than UBI because atleast tencent knows how to run a proper business

These executives can taking millions and bonuses and stock options yet they fire those actually making the games without thinking twice. Gaming has become so greedy that their own greed will be their downfall. Companies like Capcom have realized making good quality games and treat gamers with respect

AC series started with a soul but now it's just a soulless empty option world with icons filling the game map. They make their own games so grindy so that they can see the XP boosters to even the odds. As a gamer in my 40's all I want to know is when did gaming just stop being about Fun and all about greed. Double XP weekends selling cosmetics and dances. I use to be a big sports game guy when I was in my 20's the other day I wanted to play NBA 2k and after doing some deep research I realized the best NBA game was 2k17 and NBA 2k25 at $9.79 I couldn't pull the trigger on that 2k25 for how egregious the micro transactions were. So much of the fun is behind a pay wall

dveio2d ago

True words, buddy.

Q: "So how many units did Shadows sell?"

Ubisoft: "Well, look, we ... it's been a busy week."

neutralgamer19922d ago

For over a decade, the price of video games remained steady. We paid $50, then $60 for full, content-rich experiences. Developers found creative ways to deliver incredible games without charging more. From the PS2 era through the PS4/Xbox One, pricing consistency gave players a sense of value and trust.

But then came the jump to $70 during the PS5 and Xbox Series X launches—justified by "rising development costs." And now, barely four years later, we’re seeing $80 price tags becoming more common for standard editions. At this pace, by the time the next generation of consoles launches around 2027, $90 games could be the norm. And with a behemoth like GTA 6 on the horizon, a $99.99 base price wouldn’t be shocking at all.

Yet we’ve also seen proof that this kind of pricing isn’t necessary for success. Look at the recent launches of Expedition 33 and The Elder Scrolls IV: Oblivion Remastered. Both released at $49.99 and have been met with strong sales and positive reception. These games show that there’s still plenty of room for high-quality, mid-budget (AA) titles that offer great value—and gamers are more than willing to support them at fair prices.

But here’s the problem: the big publishers don’t care. If we as consumers keep paying for deluxe editions, early access, and overpriced base games, they’ll keep pushing the limits. They’re not going to back down unless we speak with our wallets—because that’s the only language they listen to. If they see record sales, they’ll take it as validation.

It’s frustrating when these same companies report record-breaking revenue and profits—yet still complain about tariffs, still find excuses to raise prices, and still hand out bigger bonuses to their CEOs. If they’re doing so well financially, why are they passing more of the burden onto players?

It’s because gaming has become the second biggest entertainment market in the world. And with that comes attention from hedge funds, investors, and boardrooms focused on short-term profit, not long-term player trust. To them, your passion is just a revenue stream. They care about quarterly numbers, not the health of the industry or the joy of the experience.

And unless we—as players—take a stand, the greed won’t stop. The monetization will grow, the price hikes will continue, and the soul of gaming will keep slipping away. The choice is ours. We can either keep paying more for less, or we can push back. One purchase—or one refusal to purchase—at a time

dveio2d ago

"And unless we—as players—take a stand, the greed won’t stop."

And that's the tough part about it.

Look at those annual figures showing billions and billions of money being spent on the most ridiculous add-ons, DLCs, pre-release accesses, even pre-orders, digital deluxe crap, etc.

I mean - we've stood together at times. I don't say it didn't happen before.

But within all of our communities there's so much passive aggressive defensiveness.

Look at the debates regarding physical vs digital.

Publishers can't keep a straight face reading our discussions in which many people abandon physical.

Playing straight into the cards of publishers out there.

neutralgamer19921d 7h ago (Edited 1d 7h ago )

Like I said gamers are the biggest issue with gaming. We may united on a issue but as soon as our favorite gaming franchise gets a release we will support it. If there any doubt Mario kart will be one of the best selling games on switch 2?

Things we use to unlock by simply playing a game has not be sold to us as extra content

Rainbowcookie1d 19h ago

I think people arebgetting tired of the formula. We see it in sales. People just want fun again.

neutralgamer19921d 7h ago

I just want games to be fun and not geindy and full of micro transactions

anast1d 15h ago

Even the $130 ultimate editions of UBI games are only a bit less grindy and they still beg people to buy helix coins throughout the whole experience.

It's a travesty what 2K did to NBA 2K.

neutralgamer19921d 7h ago

It really is because NBA 2K is simply unplayable without spending money and you can't even respec for a new my player you are required to spend again

+ Show (1) more replyLast reply 1d 7h ago
SimpleDad2d ago

When you don't disclose units sold... and your stock goes down... how is this doing well?

CantThinkOfAUsername1d 22h ago

"According to the company, Assassin’s Creed Shadows achieved the second-highest Day 1 sales revenue in franchise history, following Assassin’s Creed Valhalla. It actually had the best Day 1 performance of Ubisoft’s history on the PlayStation Store."

S2Killinit1d 13h ago

AC Shadows is doing good yes.

Chocoburger1d 16h ago

Ubishit burned so many bridges with fans, releasing filler dreck that was purposefully designed to push you towards micro-trash-actions. It didn't have to be this way, they could have respected us players more, instead of making players waste countless hours of their life just to see stupid "experience points and resources numbers go up" and attempt to profit off us in such a disrespectful way. I stopped supporting them a long time ago. Keep burning bridges, and keep burning your company from within.

S2Killinit1d 13h ago

Which UBI games did that? Im legit asking.

Chocoburger14h ago(Edited 14h ago)

Any game (be it Ubisoft or any other company) with an unnecessary shoe-horned in experience points system, endless resources collection, and a micro-trash-action store that sells you boosters that alleviate the grind.

They do it on purpose to nudge players towards spending more money, and its something I refuse to support. Nearly all modern Ubisoft games have experience points and skill trees these days, not because it makes the games better, but because it can potentially make them more money by exhausting people into giving in and buying boosters.

Assassin's Creed, Ghost Recon and more series are offenders of this game design blight.

S2Killinit12h ago

I see. And I agree. I dont like these trends either. Although I dont remember AC having paid upgrades (given that my last one was black flag)

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