Eidos Montreal's follow-up to 2011's Deus Ex: Human Revolution is to introduce an all-new challenge mode, featuring self-contained levels, leaderboards and booster packs which can be bought via microtransactions.
Why the need of microtransactions, human revolution worked extremely well without them and even Xcom 2 or Total War Warhammer and ratchet and clank reboot don't have microtansanctions. I still do not understand why mainstream game developers implement microtransactions in $60.00 games. We already pay the game. Is this the same team of human revolution?
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