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The Debate of Limited-time Content in Games

The rise of free-to-play and games as a service has given game designers another option in terms of creating content for their game: Limited time exclusives. From Seasonal events, big promotional tie-ins or simply a part of the design, these options are built to force people to return to a game or risk losing something permanent. While this can be a promoter’s dream, it does raise a debate of when limited-time content is too limited.

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