XBA says: Full of classic 80's nostalgia and difficulty, is this one worth the trip down memory lane?
COG writes: Advertised as the sequel no one asked for to the game that nobody liked, GunWorld 2 launched on Xbox One and we walk away satisfied yet remarkably humbled.
ICXM:
These days games focusing on delivering players with a challenge have become very mainstream. Games like Teslagrad and Limbo use puzzles and platforming to challenge a player's mind and reflexes or the Dark Souls series which knocks the player down to a mundane level. Whichever example you look at, they all have accessibility for a player to learn the game before pushing challenge onto them whether it be a short tutorial or starting you off in an easier area then ramping up the difficulty over time. The worst mistake you can make with an intentionally challenging game is to ignore this difficulty curve and just throw enemies at the player in an almost pointlessly random way. Sadly, this is one of the many problems I encountered playing GunWorld 2.
You play a Dwayne, a warrior that doesn’t have a fleshed out backstory, or set agenda. Just a nameless hero that acts our personal time travel device to the 1980’s where GunWorld 2 was inspired. Games like Mega Man,and Zelda reined in that era and its influence on Mo7 games is prevalent.