PSLS: Don’t you hate it when you really love the concept of a game, but can’t bring yourself to fully enjoy the execution? It’s that weird feeling when you really, really want to like something, but it seems (from your humble perspective, anyway) like the designers missed the boat on what makes their own game fun? Well, I’ve struggled with this for the last few entries of the Atelier series — while I liked this January’s Atelier Escha & Logy Plus: Alchemists of the Dusk Sky quite a bit, I was left with a sour taste in my mouth. It wasn’t until I really analyzed how I was playing the game that I realized just how crazy it was driving me; that cursed “time limit” between milestones made me extremely careful about the way I tackled each set of quests, and I felt like I should be poring over a guidebook rather than trying to figure it all out on my own. If that’s something that’s prevented you from fully enjoying this series too, I’ve got good news for you: Atelier Sophie: The Alchemist of the Mysterious Book does away with the time restrictions and lets you explore, craft and build relationships at your leisure.