Gamingbolt:
A few moments ago we reported that Microsoft will be publishing Dead Rising 4 exclusively for its platforms (possibly for both the Xbox One and Windows 10) and how players can expect a lot of zombie games at its press conference. It seems that Microsoft will possibly have more zombie games to show off in the form of State of Decay 2.
As part of its plans to cut 1,900 jobs, Microsoft has reportedly shut down operations at Bethesda France, letting go roughly 15 people
Bethesda France was made up of roughly 15 people... they couldn't of being doing much
Bethesda France mainly did publishing and marketing within the region
Bethesda France focused on publishing and marketing in the region. And 15 people lost their jobs as part of the closure.
I wonder if this is part of Microsoft's strategy to abandoned physical media or possibly gamepass advertising makes their roles redundant you don't need to market a game as hard when the majority of players get the game as part of a sub which already promoted upcoming games
Tbh Microsoft I think Bethesda being 3rd party same with Activision would probably more competitive than thus scenario imo
The recently purchased Activision French offices might take over all the licensing and marketing for Microsoft in France from now on.
Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.
cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me
Wait, what ? I remembered that you can still play State of Decay online and offline. But this sequel, it's online only. Am i read that right or something ?
MMO or no, this type of game would be perfect for some of that sweet, sweet cloud-based destruction - obviously not to the degree that Crackdown's touting, but enough to burn down and blow up buildings, cars and such... I'd also like to see Azure used for massive hordes of zombies, comprised of AI similar to Titanfall's 'grunts' - yeah, Spectres aren't the brightest sparks, but they're a hell of a lot smarter than the average zombie, so I can't see why that wouldn't be do-able.
Dedicated servers, persistant item-tracking, wild weather systems, trees that sway in the breeze... Microsoft owns Undead Labs - if they're making an always-online game, it would be remiss of them not to go all-out a suite of cloud-based features.
Same goes for Rare and 'Sea of Thieves'... I fully expect that game to use the Azure servers in some capacity - servers geared for large player-counts would be my guess.
Looking forward to this one, in a world of failed survival zombie games this one could be the one to do it right with MS behind them.