Through no fault of its own, I went into Paradox’s latest World War 2-inspired grand strategy endeavour, Hearts of Iron IV, with slight reserve. The Swedish outfit’s other epic RTS adventure that released earlier this year - the wonderful space-flung sci-fi exploit Stellaris - pushed the boundaries of the genre in so many fresh directions, that returning to a historical interpretation whose narrative unfolds within a relatively narrow and predetermined window seemed like, in my head at least, a step backwards. Again, this isn’t exactly this particular game’s fault - it in fact speaks volumes of the standard set by the dedicated folk creating these games - but it did however mean Hearts of Iron IV had a hill to climb from the outset. Did it manage to do so? For the most part, yes.