Written by Dave Horobin (DaveKinetic)
Rebooting the Doom franchise was never going to be an easy task. If you change too much then you run the risk of making a game that feels barely recognisable to the releases from the 1990s, which are widely credited as shaping the first person genre. Change too little and you make a game that feels outdated to modern audiences. If that isn’t daunting enough, since the game's announcement in 2008, the then-titled Doom 4 has seen id Software go through a number of big changes – staff departures and the studios’ acquisition by Bethesda. It was no surprise when rumours began to circulate that the game was in “development hell” and work had to be completely restarted in 2011.