VICE: "Did someone say REboot? They did, and it was us. Because Resi is crying out for some fresh blood to infect with all-new horrors."
Capcom will not reboot RE anytime soon. i don't want spoil too much but heavenly island manga just reveal new evil company that might be mention or become RE 7 main villain (and their have soldier who similar umbrella corps character.) hell,something on RE Vendentta (New CG-Movie) will be tie RE 7 like first two did with RE 5,6.
vice articles are generally clueless ...most of the time write about games without knowing a thing about them
If RE 7 introduces yet another evil corporation then the series has truly fell to the lowest depths of "fresh out of ideas' hell.
there should be a good mixture of scares/action. i don't want a complete going back to original roots. be more like resident evil 4 slow paced resident evil 5 and 6 were just action packed kind of fast paced
No, back to its roots 100%, no bulls***. Pure actions games are a dime a dozen but good Survival Horror are NOT. RE4 was the beginning of the end for the series, to emulate that is a disaster.
even if you play the originals they were not scary games as in fearing they are very slow paced one enemy at a time and the weird camera angles/controls also played into to
Naah...resi 4 was a good action game but an utter failure at horror. Was only scared 3 times the whole game. Back to its roots we go. Id say cap are more than willing to do that...especially since they lost millions with 6 and gained it back with the remake remasters. They were genuinely surprised to see the remakes selling 3 million in a year.
"even if you play the originals they were not scary games as in fearing they are very slow paced one enemy at a time and the weird camera angles/controls also played into to" Yeah, no, they were scary. Anyone who says otherwise is just pretending. Those things you mentioned? Slow pace, the fixed camera angles, ect? Those are things fans WANT. You want to go "shoot shoot bang bang derp, no thought shoot lololol?" Go play CoD. Or Umbrella Corps.
well than fans will be disappointed. i don't see capcom totally going back to a much slower paced/fixed camera angles kind of a game i think resident evil 7 will be a mixture of old/new school(new school being some action packed moments)
"well than fans will be disappointed. i don't see capcom totally going back to a much slower paced/fixed camera angles kind of a game i think resident evil 7 will be a mixture of old/new school(new school being some action packed moments)" Maybe fans will be disappointed, probably will be based on the boring actionfests 5 & 6. Doesn't mean we shouldn't voice our stance. Capcom has stated they're aware there are two kinds of RE fans so don't pretend us classic fans are wasting our efforts, pal. A mixture of old/new school just serves to disappoint both groups. They;re better off making both types of games, just doing action spinoffs like Umbrella Corp.
Omg please no inventory management and key hunts.
Inventory management is a key aspect to REAL survival horror. Also having to find keys makes it more challenging. It's because of people like you complaining about these things that Resident Evil 5 and 6 happened. It sounds to me like you're not a real survival horror fan. They're supposed to be challenging and you're arguing for Capcom to take away big parts of what make the games challenging.
If this idiotic mentality applies to all games then Fallout 3 and 4 are not real post apoc RPGs because they're not 2D isometric and mouse driven. Because that's the core aspect of what the real Fallout is. The point is that survivor horror games exist today in different forms. Being a survivor horror game doesn't nessitate the key hunt and tiny inventory space as a none negotiable design philosophy. Besides, if this type of gameplay is up your alley then Capcom is already pandering to your needs with the dozens of RE remakes. Have at it.
Then go play gears of war or something...leave real horror to us folks.
There is nothing idiotic about what I said. Basically what you're saying is that you don't want to have to think at all and just run and gun. That's not survival horror. There are some survival horror games where inventory management isn't part of the equation but IT IS for Resident Evil, at least it's supposed to be as was set forth with the original. You talk about what the core aspect of what Fallout is supposed to be, inventory management is one of the core aspects of what RE is supposed to be. Your Fallout comparison doesn't make sense because although I've never played any of them if your goal is the same in all the games then they are staying true to what the original is, you just go about it differently because you're playing in a 3d space instead of a top down 2d view. It's the same with 2d and 3d Zelda games. You still have to solve puzzles but the way you go about it is different in some cases because the games are presented in different perspectives. RE4 does a halfway decent job setting a creepy atmosphere at points but they let you carry WAY to much in your inventory to really make the game feel scary. Part of what is SUPPOSED to make these games scary and tense is the lingering questions in the back of your mind "did I bring the right weapons and enough ammo? Do I have the right items I need to solve the next puzzle in order to progress? Will I need to go back to the save room? If I do need to go back will there be new enemies waiting for me in previously cleared rooms?" All these questions should be things you need to think about in a REAL RESIDENT EVIL game and taking away inventory management would almost completely take away the need to think about any of these things. Backtracking would also be almost completely eliminated.
"If this idiotic mentality applies to all games then Fallout 3 and 4 are not real post apoc RPGs" You're acting stupid. It's true, Fallout 4 ISN'T an RPG. It's a shooter with RPG elements. You can't slap RPG elements onto something and make it an RPG. If I put HP bars and Speed stats on Pong will it be an RPG? GTFO with your trash logic. "Being a survivor horror game doesn't nessitate the key hunt and tiny inventory space as a none negotiable design philosophy." I actually fundamentally agree with this. There are other ways to make survival horror. It is possible without combat or even inventory at all, for example. However, the run & gun gameplay you seem to be asking for (and many others certainly are) isn't a way to make a survival horror game at all. It sucks. "Besides, if this type of gameplay is up your alley then Capcom is already pandering to your needs with the dozens of RE remakes. Have at it." Now you sound similar to the Final Fantasy 7 Remake/XV idiots. We want NEW classic styled REs, not to just go back and play old ones (remakes are great but we want new games too).
I'm personally still hoping for them to do a game in the style of Resident Evil 2 & 3 and have it actually go back to the roots. Maybe a spinoff?
Two words: Survival. Horror.
If Resident Evil 7 is as far in development as rumors are to be believed, it would be far too late to be implementing new ideas now anyway
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