It's no secret that a majority of Call of Duty fans are absolutely sick of traveling to the future year after year. Many fan's minds remain boggled over the idea of a developer not listening to the requests coming from their core fanbase. Why does it take another studio to take care of your fans?
Helldivers 2 players have taken it upon themselves to shoot those wearing pre-order armor. The developers are asking those involved to stop this undemocratic behavior.
Soul Covenant feels like a game from the early 2000s, with its repetitive gameplay loop, waggle controls, and nonsensical story.
Indie developer Carlos Alfonso is working on Cold VR, a game where standing still isn't an option. The complete opposite to SUPERHOT VR.
People buying all of their games without making an informed purchase. If they only have to put forth little to no effort and still be able to roll in millions of revenue, why should they try? I don't agree with that mentality, but unfortunately, it's something that has helped Ubisoft, EA, Activision and other developers become a far cry from what they used to be.
EA used to make all kinds of great games during the Dreamcast era, PS2 era, and even some earlier PS3 titles. Activision used to make really great games around that time too, and Ubisoft did as well, but since people go by reviews instead of watching gameplay videos and seeing if it interests them, we all pay the price for that. Especially when the most popular review sites are paid to give the game scores it wouldn't receive if there was no compensation. I hope that as we move forward into the future with gaming and technology, people will go out of their way to research things they might purchase before they complete that transaction, so well made products get support, and bang-up jobs don't get as much support. Only then do I think that the quality and craftsmanship of gaming can evolve and become better, rather than most devs doing lazy ports, barely optimizing their games for consoles and PC, less bugs, and more content with quality that we want.
Well, games take a long time to make. Something like Infinite Warfare is probably around 3 year dev time. They can't just decide on a whim that they have to do a WW2 game because that's what people on the internet want now. They decided to go with space, and that's it. Space brings some very cool opportunities with it, and hopefully we'll see them capitalize on those.
Besides, for all you know there might be another COD game in early development right now that's set in the past.
Dice made the call to go to WW1, it's obviously paying off big with the renewed interest in those time periods. COD devs didn't. It's really that simple. They thought that doing space would be a really cool thing. Keep in mind that there was a resurgence in space games in the last few years.
COD is doing space now, with a whole lot of new open ended mechanics and gameplay, and personally I think we should be praising the devs for that much atleast, instead of constantly shitting on them just because they didn't go to the past.
They will see Bf1 success and then do the same.
Because copy and paste won't work for the past.