350°

Async Compute Praised by Several Devs; Was Key to Hitting Performance Target in DOOM on Consoles

Several high profile developers praised Async Compute, including id Software's Tiago Sousa who said that it was key to hitting the performance target on consoles with DOOM.

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wccftech.com
Mostafeto2877d ago

Well, DOOM runs pretty well on consoles so I guess they are good at what they do

Frisky2877d ago

Finally. Someone gets it right on consoles.

KaiPow2877d ago

Hopefully more devs can put this tech to good use. It certainly showed its potential with DOOM.

Chris_Wray2877d ago

There's been stories on how useful it is and the other side of the argument as well. It's early days with it anyway, we'll see how useful it is as more and more use is got out of it.

OoglyBoogly2877d ago (Edited 2877d ago )

Sucks for Nvidia. My money is on the fact that Nvidia will come out with "SyncWorks" or some shit once DX12 gets more popular and AMD starts pulling away since they have proper async support. Gotta hold the technology back somehow so their newer (and older) cards that don't properly support async don't start showing their incompatibilities too soon!

Remember these words..."SyncWorks". ..it'll happen.

Edit: Please, if you disagree I'd ask that you explain why as nothing I've said is either false (i.e. Nvidia's async support) or unlikely to happen based on previous company actions (i.e. something like SyncWorks). If you disagree simply because I paint the truth about Nvidia and you don't like it then you can at least admit that as well. Thank you!

meche3342877d ago

Pascal has proper async now

Dabigsiebowski2877d ago (Edited 2877d ago )

Pascal doesn't have full async support. You can clearly see that in the 1080 vs 480 DX12 AoS benchmarks.

OoglyBoogly2877d ago

No it doesn't. It still can't do compute and graphics simultaneously. It does them separately, they've just advised a way to make switching between the two faster in the pipeline. It just no longer hurts performance like it could with their previous GPU's but it doesn't improve performance either like it can with AMD GPU's.

Here's a good video that shows the difference:

https://www.youtube.com/wat...

Nvidia is using "PreEmption" while AMD can use true asynchronization.

So in the case of this article and what is being talked about with DOOM Nvidia would, in fact, not benefit from this.

Alexious2877d ago (Edited 2877d ago )

@OoglyBoogly - Actually, the GTX 1080 and 1070 both get a significant boost in Ashes of the Singularity under DX12.

Sure, Async Compute won't yield the same performance boost of AMD, but it should now get a boost nonetheless - albeit a small one.

TheCommentator2877d ago

Nvidia still has no hardware to run Async Compute, it emulates the performance of ACEs through software. The only GPU that supports both FL12.0(AMD) and FL12.1(Nvidia) is inside the XB1.

OoglyBoogly2877d ago

@Alexious

http://wccftech.com/nvidia-...

You sure? It seems like performance with the 1080 in AoTS remains widely unchanged from DX11 to DX12 which is about right considering the type of async it now has.

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70°

WayForward Director Says Nintendo Changed The Way He Looks At Making Video Games

Veteran game designer James Montagna is directing this new project and apparently has a new outlook on game design after teaming up with Nintendo

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nintendolife.com
100°

Delta, a new all-in-one Nintendo emulator launches for iOS

The new Nintendo-focused emulator for the iPhone is now available with support for several classic systems.

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overkill.wtf
jznrpg1d 4h ago

How long until they get sued and it gets taken down? I say a month or 2

PRIMORDUS1d 4h ago

Sued for what? It's just an emulator no ROMs are with it. ROMs are easy to get anyway, but with iPhone you can't just copy and paste like Android unless it's jail broken I think. Anyway Nintendo should be more concerned with their ROMs up to torrent for years for all of their concoles, but then again they can't do nothing about it, they never will and I love it. 🤣

NotoriousWhiz1d 1h ago

As long as it isn't emulating the Switch, it'll be fine.

RonnySins1d 2h ago

Naaah! Don't want to waste time emulating on iPhone.

Knightofelemia1d 1h ago

Won't belong before Nintendo bangs on Apple's door to have the emu removed. Like I say you take down one six more take it's place. Problem is people are putting emu's on such stupid platforms. The good emus are the ones not on stupid platforms like a red target. The good emu's are word of mouth and keep a low profile.

70°

Cord Smith on the dreamy world of indie game Always In Mind

Cord Smith, the former director of marketing for Compulsion Games' well-known title We Happy Few, has gone through quite a change since leaving the studio. This is represented by his new indie platformer Always In Mind, which takes players into a bizarre dream world full of fantasies inside the head of a little boy named Teddy. Sector got the chance to ask the industry veteran a few questions about his inspirations for the game.