Async Compute Praised by Several Devs; Was Key to Hitting Performance Target in DOOM on Consoles

Several high profile developers praised Async Compute, including id Software's Tiago Sousa who said that it was key to hitting the performance target on consoles with DOOM.

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Mostafeto1363d ago

Well, DOOM runs pretty well on consoles so I guess they are good at what they do

Frisky1363d ago

Finally. Someone gets it right on consoles.

KaiPow1362d ago

Hopefully more devs can put this tech to good use. It certainly showed its potential with DOOM.

Chris_Wray1362d ago

There's been stories on how useful it is and the other side of the argument as well. It's early days with it anyway, we'll see how useful it is as more and more use is got out of it.

OoglyBoogly1362d ago (Edited 1362d ago )

Sucks for Nvidia. My money is on the fact that Nvidia will come out with "SyncWorks" or some shit once DX12 gets more popular and AMD starts pulling away since they have proper async support. Gotta hold the technology back somehow so their newer (and older) cards that don't properly support async don't start showing their incompatibilities too soon!

Remember these words..."SyncWorks".'ll happen.

Edit: Please, if you disagree I'd ask that you explain why as nothing I've said is either false (i.e. Nvidia's async support) or unlikely to happen based on previous company actions (i.e. something like SyncWorks). If you disagree simply because I paint the truth about Nvidia and you don't like it then you can at least admit that as well. Thank you!

meche3341362d ago

Pascal has proper async now

Dabigsiebowski1362d ago (Edited 1362d ago )

Pascal doesn't have full async support. You can clearly see that in the 1080 vs 480 DX12 AoS benchmarks.

OoglyBoogly1362d ago

No it doesn't. It still can't do compute and graphics simultaneously. It does them separately, they've just advised a way to make switching between the two faster in the pipeline. It just no longer hurts performance like it could with their previous GPU's but it doesn't improve performance either like it can with AMD GPU's.

Here's a good video that shows the difference:

Nvidia is using "PreEmption" while AMD can use true asynchronization.

So in the case of this article and what is being talked about with DOOM Nvidia would, in fact, not benefit from this.

Alexious1362d ago (Edited 1362d ago )

@OoglyBoogly - Actually, the GTX 1080 and 1070 both get a significant boost in Ashes of the Singularity under DX12.

Sure, Async Compute won't yield the same performance boost of AMD, but it should now get a boost nonetheless - albeit a small one.

TheCommentator1362d ago

Nvidia still has no hardware to run Async Compute, it emulates the performance of ACEs through software. The only GPU that supports both FL12.0(AMD) and FL12.1(Nvidia) is inside the XB1.

OoglyBoogly1362d ago


You sure? It seems like performance with the 1080 in AoTS remains widely unchanged from DX11 to DX12 which is about right considering the type of async it now has.

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