Several high profile developers praised Async Compute, including id Software's Tiago Sousa who said that it was key to hitting the performance target on consoles with DOOM.
Veteran game designer James Montagna is directing this new project and apparently has a new outlook on game design after teaming up with Nintendo
The new Nintendo-focused emulator for the iPhone is now available with support for several classic systems.
Won't belong before Nintendo bangs on Apple's door to have the emu removed. Like I say you take down one six more take it's place. Problem is people are putting emu's on such stupid platforms. The good emus are the ones not on stupid platforms like a red target. The good emu's are word of mouth and keep a low profile.
Cord Smith, the former director of marketing for Compulsion Games' well-known title We Happy Few, has gone through quite a change since leaving the studio. This is represented by his new indie platformer Always In Mind, which takes players into a bizarre dream world full of fantasies inside the head of a little boy named Teddy. Sector got the chance to ask the industry veteran a few questions about his inspirations for the game.
Well, DOOM runs pretty well on consoles so I guess they are good at what they do
Finally. Someone gets it right on consoles.
Hopefully more devs can put this tech to good use. It certainly showed its potential with DOOM.
There's been stories on how useful it is and the other side of the argument as well. It's early days with it anyway, we'll see how useful it is as more and more use is got out of it.
Sucks for Nvidia. My money is on the fact that Nvidia will come out with "SyncWorks" or some shit once DX12 gets more popular and AMD starts pulling away since they have proper async support. Gotta hold the technology back somehow so their newer (and older) cards that don't properly support async don't start showing their incompatibilities too soon!
Remember these words..."SyncWorks". ..it'll happen.
Edit: Please, if you disagree I'd ask that you explain why as nothing I've said is either false (i.e. Nvidia's async support) or unlikely to happen based on previous company actions (i.e. something like SyncWorks). If you disagree simply because I paint the truth about Nvidia and you don't like it then you can at least admit that as well. Thank you!