DSOGaming writes: "A lot has been said about Denuvo. A number of gamers claimed that their SSDs broke down due to this anti-tamper tech, and that some games suffered from performance issues due to it. However - and since we've tested a lot of games that are powered by Denuvo - we can safely say that those rumours were not legit at all."
Hopefully with the mitigated risk of piracy, developers won't be afraid to go all out on PC more and prevent bad ports from happening.
All DRM does is keep people from playing games for free. No game that has used Denuvo has shown any definable increase in sales and Witcher 3 sold extremely well on PC with no DRM. Make a good game and it will sell regardless of DRM.
I mean at this point it's basically... Does a developer want to pay a lot of extra money to keep people from being able to play the game for free? There so far is little reason to expect the cost to license Denuvo to repay itself in extra sales.
Not for long. Denuvo is a system, systems get cracked. Pirates like me pirate games to understand if they deserve my money and how well they perform on my PC.
Example: I bought MGSV like a good MGS fan I am, but I sure should've waited for it to get cracked and understood how pathetic the story is and how choreful the game is overall with it's "helicopter-in,make-X-amo unt-of-Y-disappear, helicopter-out" repetition. Shitty MGS, the worst one to date, even Portable Ops feels like a much more fulfiling story experience then this.
On the other hand I have DOOM, which I bought because it's DOOM and I love me some old-school machismo slaughter. The game is great, I bought it, but I didn't quite expected how badly my computer is going to run it. It would've been much better if I had an ability to test-run it first.
Piracy is great and it will never die, Denuvo is just a momentary inconvenience for us.
Problem is that it hammers performance and you can't prove a pirated game is a loss sale. So all you do is Piss off legitimate buyers.