What does the future hold for one of gaming's defining genres?
A gorgeous real-world Miraidon from Pokemon Scarlet and Violet has been created in Japan by the Toyota Engineering Society.
JDR thinks the gaming industry needs more licensed IPs. It's basically a cry for Firefly: The Game, and why not? JDR delves deeper into why more isn't adapted for the interactive screen.
Nah. Video games are their own thing they wouldn't be improved by leeching off Hollywood more.
Read the article and it gives no mention of the many problems prevalent with licensed IPs, such as games and dlc being delisted when their licenses expire, Adult Swim games being the most recent example.
Only if they're good, if its going to be a 2D sprite art game, you can get away with a small team and small budget. But if you're going to make it a 3D polygonal game, you're going to need a large team with a large budget, and often times these licensed games are quickly pushed out the door, unpolished, rough, boring, bland, snorefest at best, and downright broken at worst.
We have an Indiana Jones and James Bond game currently being developed by two veteran teams with I assume fairly sizeable budgets. Let's hope they turn out to be worthwhile.
A new Mad Max game to coincide with the upcoming film would have been awesome. I loved the first game, I'm guessing it didn't sell too well as they never bothered following it up.
"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.
Not a chance, the great reception of the Doom campaign proves that gamers still really want this kind of thing. Shadow Warrior 2 is coming soon too and that also looks fantastic.
Lame!
It was the CoD craze last gen that really have killed the FPS genre in general in terms of SP campaign. Since MW2, devs were making SP campaigns just for the sake of it and sold their games solely based on MP! Activision had it good with CoD but now CoD campaigns are all going to the drain! EA has it great with BFBC series but in the end left it for crappy campaigns in BF3, BF4 and Hardline and ultimately strip it out altogether with SWBF!
Other devs are just not there anymore. Nowadays, it's either huge publisher or indie and barely anything in between which is kinda sad! 343i had the chance to make it good with Halo 5 but the campaign was terrible and uninspired.
So yeah...MAYBE, good SP FPS is indeed endangered.
It might become true,after all we just play the campaign that costs millions to make just one or two times,and play MP for hundreds of hours,I love the campaigns but eventually studios might just get rid of them ...
If the reception of Wolfenstein and Doom have taught us anything its that people still enjoy and want good single player FPS games.