540°

How PS4’s limitations have influenced The Last Guardian’s design

With The Last Guardian, Fumito Ueda has spoken about how the PS4's technical limitations influenced the design of the game. He says that he "keeps returning to similar ideas" for his games due to these constraints.

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gamespresso.com
Eonjay2883d ago

He was asked about it by Edge and he replies:

"In a videogame, it’s necessary to think about the limitations of what can be presented with a game console, how convincing that presentation can be, the cost of realizing it, and how consistent it can be with the game design. That’s probably why I keep returning to similar ideas.

These technical constrains could be viewed as detrimental to the scope of the project, but I would also argue that they perhaps inadvertently, assist in focusing the core tenant and narrows it down to what it should and should not be."

So the perfect answer.

never4get2883d ago

Wasn't PS3’s limitation, influenced The Last Guardian’s design?

Rookie_Monster2882d ago

Hope this game have a Neo mode. Limitations issue solved.

TWB2881d ago

If the limitations influenced the game design (like they are discussing here), no, it wont do jack.

They would literally have to redesign the game.

rustyspoon802883d ago

So a game that was due on ps3 is now being influenced by ps4's limitations. Will we ever see this game?

PaleMoonDeath2883d ago

2016 apparently, I'll believe it when it's literally on the shelves of my local Game store.

jjb19812883d ago

PS8K+ Turbo Elite Gold edition MAX ... Just kidding, I've been waiting for this game foreva!

+ Show (1) more replyLast reply 2883d ago
IWentBrokeForGaming2883d ago

You mean how PS3 did? What's there to complain about with the move to PS4?... Seriously!

Fishy Fingers2883d ago

I suppose the Devs (and consumers) expectations/plans increased with the move from PS3 to PS4.

The PS4 is as 'limited' by today's standards as the PS3 was in its day.

WickedLester2883d ago

As is the case with all consoles of every generation. And the merry go round keeps turning.

JackBNimble2882d ago

The game was in development for the ps3 , are you suggesting the ps4 is as limited as the ps3?

rainslacker2882d ago

He's just saying that consoles have limits(as a whole), not that the PS4 is underpowered or has limitations. Cited that games have to be designed around these limitations, which is true of any game design regardless of platform. Same would hold true for PC, based on the min spec required to run a game. He wasn't really complaining, just giving a fact of game design, and then saying when limits prevent him from doing something, he keeps it in mind when there are fewer limits on future games.

Mulando2883d ago

Lol, sometimes the limitation is the mind of the developer ...
PS2 was to limiting
PS3 was to limiting
PS4 is to limiting
... what the hack... maybe the idea of the game isn't that good ... or maybe the producer should speak to other developers.

Pandamobile2883d ago

Every platform has limitations.

nitus102883d ago

Maybe they will be happy with an 8 core i7 @4GHz plus 32GB of RAM @3200MHz plus a 1TB SSD as well as a high-end graphics card with 8GB DDR5 and capable of outputting at 4K resolution or maybe 8K is their goal. We all know the average gamer can afford that. /s

Too many excuses, bring out at least a playable demo otherwise, I am not holding out much hope for the game.

2882d ago
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70°

Delta, a new all-in-one Nintendo emulator launches for iOS

The new Nintendo-focused emulator for the iPhone is now available with support for several classic systems.

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overkill.wtf
jznrpg2h ago

How long until they get sued and it gets taken down? I say a month or 2

PRIMORDUS2h ago

Sued for what? It's just an emulator no ROMs are with it. ROMs are easy to get anyway, but with iPhone you can't just copy and paste like Android unless it's jail broken I think. Anyway Nintendo should be more concerned with their ROMs up to torrent for years for all of their concoles, but then again they can't do nothing about it, they never will and I love it. 🤣

RonnySins15m ago

Naaah! Don't want to waste time emulating on iPhone.

70°

Cord Smith on the dreamy world of indie game Always In Mind

Cord Smith, the former director of marketing for Compulsion Games' well-known title We Happy Few, has gone through quite a change since leaving the studio. This is represented by his new indie platformer Always In Mind, which takes players into a bizarre dream world full of fantasies inside the head of a little boy named Teddy. Sector got the chance to ask the industry veteran a few questions about his inspirations for the game.

60°

The War Within Q&A - WoW Devs Dive Deep Into Every Aspect of the Expansion

Wccftech joined a press roundtable Q&A with Blizzard to learn more about The War Within, World of Warcraft's tenth expansion that is now in Alpha.

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wccftech.com