Not All it’s Cracked Up to Be – Uncharted 4: A Thief’s End Review | AusGamers
AusGamers has reviewed Uncharted 4: A Thief's End and writes:
"The AI is actually really bad, and it’s a huge sore point for the game. And contextually there are sections you and your brother work through, that your rivals haven’t worked out, but somehow have soldiers placed there already anyway. It’s never really explained, but having soldiers standing in a lost city waiting for you feels off. It also gets harder to digest that both Nate and his brother – who has spent most of his life in jail – alongside Elena and Sully are more combat savvy than paid mercenaries with huge arsenals. By the end of the game, you’ve killed more than a hundred people, but the jokes and good humour never let up and your life goes on. The balance between being an adventurer and cold hard killer and thief isn’t even blurred, it’s largely scoffed at by the developer which makes any form of discovery you have somewhat empty in the grand scheme of things. At the game’s close, there’s an Epilogue I won’t spoil, but it puts all of that death and destruction of the series into player-perspective without the game ever really acknowledging just how bad it really is. Yeah, it’s a videogame, but the lengths Naughty Dog go to early on to make this a poignant life-story makes that point even more valid, because they barely make a videogame here. "











