Ubisoft officially posts the updates coming with tomorrow's 1.2 patch, including loot changes, new gear, and new content.
from paulsemel.com: In this exclusive Q&A, the author of the new technothriller based on "Tom Clancy's: The Division" discusses how it ties to the games while also bringing its own story to a close.
If you're looking to try out an exciting, team-based shoot 'em up, The Division is currently on sale on Steam!
TIM WHITE WRITES: "Multiplayer or single player? Developers, you can do both, just not willy-nilly."
I hate when I see single player games and see people begging for multi-player. Jeez guys it don't need to be on every game. Latest one I seen was atomic heart.
Multiplayer or even co-op
If it was always a single player game then that's how it is
It's a trend that never really went away. For me multiplayer in a primarily SP focused game was an excuse for DLC. Then there's the mentality gamers had that adding multiplayer makes a game worth the price, otherwise it should be half price for half a game. A way of thinking devs reassured when they started adding multiplayer to their sequels. We see the same with multiplayer focused games getting SP in their sequels.
I remember when certain single player games had them as included optional modes that was played on the couch. Had brilliant times with Syphon Filter and Golden Eye. Me and my bro used to used to fight over who would play as Gabe even though it was technically just a skin. Good times.
Lots of good changes here, in between playing some Overwatch I will check out these new updates.
Hopefully it's as good as it looks & exploiting won't be a issue with this patch.
Well another way to ruin DZ, giving the option to cut the rope of extraction items. Overpowered players can already go rogue without being punished
There are some desperately needed changes, the Balanced nerf, changes to Sentry Call and Reckless but here's two very important ones that not many knows about:
1. Fixed a bug where the effects of player talents would stack when the talent was repeatedly equipped and unequipped.
This one is freaking huge. Console glitchers were exploiting the crap out of this. You don't need hacks when you can talent stack like crazy.
2. Fixed a bug where talents that are triggered by skills could be activated by just aiming the skill instead of using it.
Exploiters were glitching this to have 100% up time in some of their weapon talents. Not many knows about this one since the game have a zillion game breaking bugs.
This game needs a bigger map, more interaction with the environment (Like buildings) and a really good reward when getting a platinum trophy cause it is a pain to get all collectibles while been distracted with the dark zone and this new average update